FILMATION - 1983

Day of the Machines

Official Synopsis

Day of the Machines synopsis still

A remote-control rocket test goes wrong and crashes into the royal chamber, and Man-At-Arms, horrified by what might have happened had the king and queen been inside, resolves to resign as the kingdom's chief engineer. Prince Adam and Teela talk him out of it, but Skeletor, watching from Snake Mountain, senses an opportunity in Man-At-Arms' shaken confidence. He has Trap Jaw shrink a captured mallabeast down into a living energy signature, names the creation Byte, and beams it straight into the palace computer system to seize control of the kingdom's machinery.

With Man-At-Arms distracted by self-doubt rather than suspicion, Byte slips in easily and turns the palace's own machines against its defenders. He-Man can handle a rampaging scout ship well enough, but the computer control room itself is sealed against anyone his size, and Man-At-Arms, blaming himself for the crisis, tries to shut the system down from the inside using a shrinking ray, only to be trapped within the machine's circuitry by Byte itself.

Teela convinces He-Man that Skeletor is behind the attack and returns from Snake Mountain with the proof, while He-Man, unable to find Man-At-Arms or his shrinking device, has the Sorceress shrink him instead and carry him into the circuitry as Zoar. Inside, he finds Man-At-Arms trapped in the system's memory grid and frees him, and together they corner Byte and transmit the creature back to Snake Mountain, where it can cause Skeletor exactly the kind of trouble it caused the palace. Man-At-Arms comes away from the ordeal having learned not to let one bad day convince him he cannot be trusted with his own work, with Teela and He-Man there to tell him plainly that he did his best.

Watch the Full Episode

Day of the Machines Official upload, Masters of the Universe channel

Morals by Teela closing message, original Filmation broadcast

Teela: "In today's story my father accepted the responsibility for something which wasn't his fault. And he didn't stand around trying to blame someone else. Instead he did something about making things right. And he succeeded... with a little help from He-Man. Now we all make mistakes and when we do we shouldn't be afraid to admit them. And when they aren't our fault, well, don't waste precious time putting the blame elsewhere. Just do what you can to make things right. See you all soon."

Voice Cast

John Erwin as He-Man/Prince Adam

Alan Oppenheimer as Skeletor, Man-At-Arms, and Cringer

Linda Gary as Teela and the Sorceress

Lou Scheimer (credited as Erik Gunden) as Orko, Trap-Jaw, and the Attak Trak

Memorable Quotes

Teela: "Don't worry, father. You did your best and you never do anything less."

heman.org Episode Review

Byte is the villain of "Day of the Machines," but the episode is really an argument with Man-At-Arms's own head. A remote control rocket slips its leash in the cold open, crashes into a royal chamber, and by the two minute mark Duncan has already decided the only honorable move is to quit. Nobody else in the room agrees with him, and we don't either! That gap between what Man-At-Arms believes about himself and what everyone around him can see is where David Wise spends the next twenty minutes. It is a sharper hook than Skeletor's energy bug ever manages to be.

The script does something unfashionable for a 1984 Saturday morning: it lets the accident be nobody's fault. The rocket misfires because remote control hardware misfires, not because Man-At-Arms was careless or distracted. Skeletor doesn't cause the crash. He just notices it, and waits for Man-At-Arms to talk himself out of his own job. Byte isn't a conqueror so much as a parasite, and it only gets a foothold in the palace because a good engineer has already decided he cannot be trusted with his own equipment. The villain plan is opportunistic rather than clever, but the opportunism is the point: shame is the door Skeletor walks through.

Skeletor's plan also gives Trap Jaw an unusually hands-on episode. Shrinking a mallabeast down to a pure energy signature is the kind of gadget work the character rarely gets screen time for, and it gives Snake Mountain's villain bench a brief division of labor instead of Skeletor simply announcing a plan and watching it happen.

Once Byte is loose, the episode becomes a tour of Filmation's stock computer-peril imagery: reused Attak Trak footage from "Prince Adam No More," a maze of glowing circuit tunnels standing in for the palace mainframe, a memory grid that traps Man-At-Arms in cable instead of chains. None of it is new, but the production uses the reused material efficiently, and the shrink-and-infiltrate structure gives the back half a different shape than the usual monster-of-the-week chase. He-Man spends a good stretch of the episode too large to matter, shut out of the computer room by defenses built for someone his own size, until the Sorceress shrinks him down and carries him in herself, transformed into Zoar, instead of around.

Teela's arc gets a little lost in the shuffle. Her job for most of the episode is to be the voice that tells He-Man what Man-At-Arms would never say about himself, and Linda Gary plays it with real warmth, but the show never gives her a moment of agency to match it. She reports, she reassures, and then she steps aside for the circuitry rescue the way most of the women on this show do once the plot turns physical. It's the episode's one real soft spot: a story explicitly about Man-At-Arms's value to the team never finds five seconds to show Teela's.

What the episode gets right is the ending. Man-At-Arms doesn't get a big heroic save to redeem himself. He gets found, freed, and told plainly that he did his best. A Saturday morning cartoon finds "you saved the day" far easier to say than that. Teela delivers the closing message herself rather than handing it to He-Man: she's been making the argument all episode, so she gets to be the one who closes it.

Notes of Interest

  1. Behind the scenes: Script was approved March 8, 1984 and final script revision took place March 20, 1984. Man-At-Arm's motorized chair was designed by layout supervisor Gary Hoffman. The character models for Byte and the Malabeast were designed by Harry Sabin.
  2. This story was edited into the direct-to-video movie Skeletor's Revenge, designed to promote the 1985 batch of episodes, together with The Cat and the Spider and Trouble in Trolla.
  3. Continuity: Much of the animated sequence in which He-Man tries to stop the Attak Trak is reused from the episode Prince Adam No More. The design of Byte would be used again as an electrical giant in Time Doesn't Fly and as the Electroid in the She-Ra: Princess of Power episode Gateway to Trouble. Various computer-based backgrounds were first seen in Game Plan and would be seen again in the _Filmation's Ghostbusters episode_ Cyman's Revenge The Teenage Mutant Ninja Turtles episode The Mean Machines has a similar plot to this episode.
  4. Animation errors and goofs: In several shots during the creation of Byte, Trap Jaw's robot arm is on the left instead of the usual right.

Cast Appearances

Full roster →

Episode screenshots

The domes and spires of the Eternos Royal Palace.
The domes and spires of the Eternos Royal Palace.
A blue rocket with black fins stands on the palace grounds before a domed building.
Man-At-Arms holds a remote control unit as Orko watches behind him.
Man-At-Arms holds a remote control unit as Orko watches behind him.
An aerial view of a domed round building among palace towers.
Man-At-Arms frowns in the foreground while Prince Adam stands behind him.
Prince Adam looks off to the side with a serious expression.
Prince Adam looks off to the side with a serious expression.
A red palace tower and wall stand under a cloudy sky; no characters visible.
Man-At-Arms and Orko look off to the side on the palace grounds.
Man-At-Arms's hand grips a gray remote control with a short antenna.
Man-At-Arms stands with his back to the camera, hands behind him, looking toward a red tower.
Man-At-Arms rests a hand on Prince Adam's shoulder.
Man-At-Arms frowns beside Prince Adam, who is partly out of frame.
Man-At-Arms and Prince Adam stand inside a glass dome amid white debris.
Skeletor sits on his bone throne beside a red dome and a metal pipe.
Skeletor sits on his bone throne beside a red dome and a metal pipe.
Trap Jaw and Skeletor stand side by side, Skeletor's skull face in profile at right.
A snarling brown furred beast bares yellow teeth behind bone-like cage bars.
A snarling brown furred beast bares yellow teeth behind bone-like cage bars.
A dim cave passage with curved claw-like spikes at left; no characters visible.
Skeletor works a control panel deep in Snake Mountain.
Skeletor's skull face fills the left of the frame beside Trap Jaw, who raises his claw.
Skeletor's purple boot stands beside a glass tube with a faint sparkle inside.
Skeletor grins with his mouth open, a blue fist beside his face.
A small crackling energy form glows against a blue surface.
Prince Adam and Teela stand at a large computer console, seen from behind.
Man-At-Arms is wired into the computer's diagnostic chair.
Man-At-Arms sits strapped in the chair while Prince Adam faces him.
Teela looks on beside Prince Adam as Man-At-Arms's helmet fills the right edge.
Teela looks on beside Prince Adam as Man-At-Arms's helmet fills the right edge.
Teela stands in the control room, looking ahead with a stern face.
Skeletor stands in his lair with a stern expression among curved red claws.
A snake head atop a spiked tower fires a yellow beam from its mouth.
Skeletor raises a triumphant fist alongside Trap Jaw.
A crackling energy form moves through green machinery and pipes.
A crackling blue energy form spreads across the palace computer room.
Sparks and a puff of smoke burst from circuitry wrapped in blue energy.
A face with yellow eyes forms inside a mass of crackling blue energy.
A blank red monitor screen fills the frame.
A small orange two-bell antenna device sits on a blue console.
An empty chair with white arms and cables sits in a yellow-walled room beside a doorway.
Teela, Prince Adam and Man-At-Arms stand beside a blue vehicle under a purple-columned structure.
Teela and Prince Adam look off to the side, a blue vehicle part before them.
Prince Adam looks off to the side with a stern expression.
Teela and Prince Adam stand side by side in a dim corridor.
Teela looks ahead with wide eyes and parted lips.
An empty dim passage with a dark doorway and rough blue walls; no characters visible.
Cringer sits on the floor of the palace corridor.
Cringer sits on the floor of the palace corridor.
Prince Adam looks off to the side as Cringer's striped flank fills the left edge.
A burst of magical energy surrounds Prince Adam.
He-Man stands ready, sword raised.
He-Man stands ready, sword raised.
Cringer crouches inside a ring of sparkling light.
Battle Cat emerges from Cringer in a burst of light.
Battle Cat emerges from Cringer in a burst of light.
He-Man dives through a dark cavern beside a blue vehicle.
Man-At-Arms and Teela stand side by side, a blond head at the left edge.
He-Man frowns in the foreground with Teela beside him.
A computer console with a dark screen, colored buttons and a keyboard.
He-Man stands on a tiled floor, shown from the chest down.
He-Man, seen from behind with his sword on his back, walks through a doorway.
He-Man looks to the side, mouth open, beside a wall-mounted device.
Man-At-Arms's helmet fills the frame with Teela's shoulder beside him.
Teela and He-Man stand side by side in the control room.
Teela looks off to the right, her lips in a faint smile.
An empty blue metal corridor with double doors at the far end.
Man-At-Arms walks along a corridor toward a floating orange canister device.
Man-At-Arms and Orko stand behind a large orange device.
Orko and Man-At-Arms stand on either side of an orange device in a metal corridor.
Orko and Man-At-Arms stand on either side of an orange device in a metal corridor.
Orko stands at an orange device while Man-At-Arms, seen from behind, looks toward him.
A tiny Man-At-Arms walks along a metal wall beside large pale blue shapes in the foreground.
Orko's wide yellow eyes fill the left of the frame as Man-At-Arms stands behind him.
Teela and Battle Cat look up at a spiked tower topped with a snake head.
Teela stands beside Battle Cat on a rocky gray-green plain.
A dark cave of curved black spikes with a metal hatch at the bottom.
Man-At-Arms looks ahead with a stern expression, his face filling the frame.
A long dark corridor of circuit panels recedes into shadow; no characters visible.
Large green tubes and cables cross a machine-filled space; no characters visible.
He-Man crouches forward before a large blue and green machine under a purple rock arch.
A blue tracked vehicle with a gold window stands in a tiled courtyard.
Two explosions of fire and gray smoke burst on rocky ground.
He-Man's hand grips several blue cables at a wall panel.
He-Man sits at the controls of a blue vehicle.
Teela, seen from behind, stands in a spiked tunnel.
Skeletor leans forward over a rocky console, his hood up.
Teela stands among large blue claw-like spikes.
Man-At-Arms, seen from behind, faces a crackling energy creature glowing on a machine.
A long dark corridor of circuit panels with colored lights; no characters visible.
A hall of glowing, sparkle-dotted blocks forms a grid on the floor.
Two walls of blue panels dotted with white sparkles.
He-Man looks to the side with a stern expression against a brown striped wall.
Teela faces the camera while He-Man's blond head fills the left edge.
He-Man climbs stone stairs toward a seated figure in a clawed alcove, Battle Cat at left.
The Sorceress of Grayskull closes her eyes, her face filling the frame.
The Sorceress of Grayskull closes her eyes, her face filling the frame.
The Sorceress of Grayskull, seen from behind, faces Battle Cat and a red glowing figure.
Zoar spreads her orange wings in a burst of white light inside a cave.
Zoar spreads her orange wings in a burst of white light inside a cave.
Zoar flies through a blue cave with her wings spread.
A small orange falcon flies below an arched window showing a cloudy sky.
A red starburst glows on a domed ceiling while a small falcon flies below.
A giant orange rounded shape with a curved black horn fills the frame over tiny hands.
He-Man stands in a dark circuit-lined corridor beside a machine.
He-Man stands with fists at his sides in a circuit-lined corridor.
He-Man's raised fist fills the frame with his eye visible behind it.
Man-At-Arms reaches a hand toward a crackling energy creature above a green console.
Man-At-Arms and He-Man stand close together in front of green machinery.
Crackling blue energy wraps around a faint figure tangled in green wreckage.
He-Man sits on the floor leaning on one hand while Man-At-Arms kneels beside him.
He-Man and Man-At-Arms stand watching two glowing orange pillars in a green chamber.
A green ribbed machine with three red lights stands beside two glowing orange pillars.
A red spiked beam glows inside the barrel of a green ribbed machine.
A crackling energy creature faces a pink robot with raised arms.
Man-At-Arms sits on the floor of a green chamber, looking up with one hand raised.
Man-At-Arms sits on the floor reaching toward a huge crackling energy creature.
Man-At-Arms and He-Man stand close together, both looking to the side.
A purple console machine wrapped in teal tubes fires a thin yellow beam.
A snake head with an open red mouth rises from a spiked tower.
Man-At-Arms looks off to the side with a frown.
He-Man and Orko stand side by side in the palace, Orko gesturing with both hands.
Teela hugs Man-At-Arms with her eyes closed.
Orko stands beside an orange device while Man-At-Arms, seen from behind, looks at him.
Teela speaks in profile against a pink background.

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