FILMATION - 1983

Disappearing Dragons

Official Synopsis

Disappearing Dragons synopsis still

At the Royal Palace, Orko and Prince Adam are playing a game when Zoar's arrival signals an urgent message from the Sorceress: Granamyr needs He-Man's help. Adam heads for Dragon Mountain at once, bringing Orko along for his first visit to Granamyr's realm of Darksmoke. The dragon lord explains that dragons have been vanishing from the mountain and his own magic can't explain why, so he asks He-Man to investigate, promising to help if summoned by name.

Searching the territory, Mekaneck and Buzz-Off catch Kobra Khan and Webstor using a transporter ray to capture a dragon, but are overpowered before He-Man and Orko arrive. When Orko tries to disable the ray, it malfunctions and teleports everyone except Orko to the alien world of Mero, where Kobra Khan and Webstor flee to the city of the Darmi. Following them, He-Man and his allies find the missing dragons held prisoner and are captured themselves when they refuse to let the games continue.

The three remaining Darmi, the last survivors of a world devastated by war, reveal that Kobra Khan offered them Eternia's dragons for gladiatorial sport in exchange for help conquering Eternia. Disgusted, He-Man agrees to fight their champion, a massive robot called Bellatron, for the dragons' freedom. Back at Dragon Mountain, Orko repairs the transporter ray with Granamyr's help once the dragon lord is summoned.

He-Man's fight with Bellatron goes badly until Granamyr and Orko arrive to intervene, giving He-Man the chance to recover and finish the robot off. When the Darmi try to go back on their word, Granamyr turns them to stone for their role in the dragon theft, while He-Man tracks down and captures the fleeing Kobra Khan and Webstor. Granamyr wants to force the restored Darmi to fight for the dragons' amusement in turn, but He-Man talks him out of it, arguing it would make him no better than they were, and the dragon lord instead spares them and sends his dragons to tear down their arena. Back in Darksmoke, Granamyr thanks He-Man, and rewards an expectant Orko with another run-in with the monster in the bottle.

Morals by He-Man closing message, original Filmation broadcast

He-Man: "In today's story we met some people who had a strange idea of fun. To amuse themselves, the Darmi wanted to make the dragons fight each other. Fortunately they didn't succeed. There are no dragons in your world, but there are animals. And hurting or teasing an animal is no way to have fun. Treat your animals with kindness. You'll find that's a lot more fun for you and for the animal. Until later."

Voice Cast

John Erwin as He-Man/Prince Adam, Granamyr and Webstor

Alan Oppenheimer as Cringer, Buzz-Off and Verdor

Linda Gary as the Sorceress and Kara

Lou Scheimer (credited as Erik Gunden) as Orko, Mekaneck, Kobra Khan and Bylon

Memorable Quotes

"You take care of Webstor, I've got a little trick up my neck for snake-face."

― Mekaneck

heman.org Episode Review

A game opens "Disappearing Dragons," and a game closes it, and Larry DiTillio's script wants the gap between them to do the work. Orko loses to Prince Adam at a table covered in toy dragons and toy soldiers, sulking over a board where nothing real is at stake. Forty minutes later He-Man is standing in an arena on a dying world, fighting for the lives of actual dragons while three immortal rulers bet on the outcome the way children bet marbles. The episode never states the comparison out loud, but it does not need to. It built the comparison into the first scene on purpose.

The Darmi are the better part of this idea. Verdor, Kara and Bylon are not conquerors or monsters in the usual Eternian sense; they are the last three people left on a world that burned itself out in a war the script barely bothers to specify, and gladiatorial gambling is what they have instead of a civilization. "The only pleasure left to us is betting on the games, as our ancestors once did," Verdor tells He-Man, and it plays less like a villain's boast than an old man's confession. Kobra Khan's arrival with a fresh supply of captive dragons is less a scheme than an opportunistic sale, the Mero equivalent of smuggling contraband into a town that has run out of everything else to want. DiTillio does not ask the audience to sympathize with people who cage animals for sport, and the episode is right not to. But it does let Verdor's court feel like the last room of a house nobody bothered to clean up after the fire. That beats a flat evil-overlord routine.

Where the episode runs out of ideas is the middle act, where Mekaneck and Buzz-Off spend a long stretch trading blows with Kobra Khan and Webstor over a transporter ray that exists purely to get the cast from Eternia to Mero. It is competent, well-staged action with none of the thematic interest the opening and closing promise, and the Bellatron fight that follows repeats the same problem in a different arena: a tall white robot swings its fists, He-Man absorbs an energy-draining ray he shrugs off a scene later, and the fight resolves on a single punch that the script has not earned so much as scheduled. Season 2 leaned on gladiator-robot climaxes often enough that we can call this one the formula rather than a surprise. It is the episode's weakest stretch.

Granamyr is what rescues the back half. He spends the cold open being pestered by Orko and a bottled monster gag that exists purely to burn ninety seconds, and it would be easy to write him off as a plot device with a voice. Then the Darmi are caught, and Granamyr's first instinct is to turn all three to stone, and the episode lets He-Man talk him out of it on the simplest possible grounds: punishing cruelty with cruelty does not make you anything but cruel. It is a small moment, delivered without fanfare. It is also the only place the episode's two games actually meet. Granamyr wanted to force the Darmi into the arena they built for his dragons. He-Man talks him into tearing the arena down instead, and the episode's whole argument gets stated once, cleanly, by the characters rather than the narration.

"Disappearing Dragons" never fully decides whether it is a story about a toy-store war game growing up into something with real stakes, or a standard rescue plot padded out with two fight scenes it did not need. The episode works best when it remembers the former and drags when it settles for the latter. Granamyr and the Darmi carry it through the second half regardless, and Mekaneck's one good line to Webstor, "I've got a little trick up my neck for snake-face," is proof the writers' room still had its sense of humor even when the plot was running on autopilot.

Notes of Interest

  1. Behind the scenes: Script was approved April 6, 1984 and final script revision took place April 18, 1984. At the very start, two Royal Palace Guards are visible in the distance who's armor is based on that of Zodac the cosmic enforcer rather than than the standard Eternian guards. In the script, when Mekaneck spins Kobra Khan around, only his neck was supposed to spin, not his entire body.
  2. Kobra Khan's animation model, based on the toy prototype from Mattel, was designed by Marcus Nickerson. Mekaneck does not appear again for another 37 episodes. The Sting Lance weapon used by Buzz-Off was released as a toy in 2018 as part of Super7's line of action figures. It was included with several others that came with a Filmation style action figure of Man-E-Faces. A smaller sized version was released with a Buzz-Off action figure in 2019 that was in the same scale as the original toy-line from the 1980s.[[1]](#cite_note-1) There is no transformation sequence in this episode. Prince Adam becomes He-Man during the first scene intermission.
  3. Continuity: Prince Adam's startled reaction was previously seen in Golden Disks of Knowledge and will be seen again in Teela's Triumph. The location of Dragon Mountain was previously referred to as as Dragonmount in The Dragon Invasion. The battle-wagon used by Kobra Khan and Webstor was first seen being used by Skeletor in Teela's Trial. Kara's facial design are reused from Lady Edwina from the episode Creatures from the Tar Swamp.
  4. More continuity: The sky backgrounds, as well as some of the physical backgrounds on the planet Mero, are reused from the episode Quest for He-Man.

Cast Appearances

Full roster →

Episode screenshots

Prince Adam, Orko and Cringer sit at a game table outside the Royal Palace.
Prince Adam, Orko and Cringer sit at a game table outside the Royal Palace.
Prince Adam, Orko and Cringer sit at a game table outside the Royal Palace.
Prince Adam looks down at a game board of toy dragons and soldiers.
Prince Adam looks down at a game board of toy dragons and soldiers.
Orko and Cringer lean over a game board of toy dragons and soldiers.
Cringer looks up with his mouth open and fangs showing.
Cringer looks up with his mouth open and fangs showing.
Prince Adam looks off to the side with a stern expression.
Cringer faces forward with a worried look and his teeth showing.
Orko floats beside Cringer, who sits on the pink courtyard floor.
Prince Adam looks up at a small falcon flying in the cloudy sky.
A green shape with orange tabs tilts across a cloudy sky.
A green shape with orange tabs tilts across a cloudy sky.
A blue crystal arch spans rocky blue cliffs under a pale sky.
A purple domed object with a metal ring sits among spiky blue grass.
A purple domed object with a metal ring sits among spiky blue grass.
Treasure chests and weapons line the wall behind a steaming round pit.
He-Man stands with his hands behind him in front of a hoard of treasure.
He-Man stands with his hands behind him in front of a hoard of treasure.
Orko crawls across the icy floor beside the stone-rimmed pit.
Flames burst from the round pit as Orko watches from the right edge.
He-Man looks upward with Orko floating close behind him.
Orko covers his face with his hands against a curved blue wall.
Granamyr rises from the round pit as He-Man stands among the treasure.
Granamyr rises from the round pit as He-Man stands among the treasure.
Granamyr stands with his fists clenched and his pink wings folded back.
Granamyr opens his jaws toward He-Man and Orko.
He-Man looks up with a stern face as Orko floats at his side.
Orko waves one hand beside a pile of treasure.
A dragon skull rests among jagged bone-like rocks under a purple sky.
A giant dragon skull with open jaws rises from jagged rocks.
A teal dragon looms over Kobra Khan and Webstor beside a ray cannon.
A teal dragon looms over Kobra Khan and Webstor beside a ray cannon.
Kobra Khan and Webstor stand beside the ray cannon in a framed shot.
Mekaneck and Buzz-Off stand side by side among dark rock spires.
Mekaneck and Buzz-Off stand side by side among dark rock spires.
Kobra Khan and Webstor stand on either side of the ray cannon.
Mekaneck and Buzz-Off stand ready, with Buzz-Off holding his spear.
Buzz-Off hovers with his spear raised high above his head.
Buzz-Off hovers with his spear raised high above his head.
Webstor pulls on a cord as a crackling beam shoots out at the right.
Webstor pulls on a cord as a crackling beam shoots out at the right.
Kobra Khan wraps his arms around Mekaneck in a tight hold.
Mekaneck's neck stretches up to hold his head high against the purple sky.
Mekaneck stands with his back half turned among dark curved rock spires.
Jagged rocks line the ground under a purple sky.
Kobra Khan runs past a pile of pale rocks.
Buzz-Off and Mekaneck lie close together with their eyes closed.
Webstor and Kobra Khan stand over the fallen Buzz-Off and Mekaneck.
Orko floats with one arm stretched out in front of him.
Dark twisted rock spires fill the frame under a purple sky.
Dark twisted rock spires fill the frame under a purple sky.
Orko raises both hands in alarm beside dark rocks.
Two translucent white figures are caught in a beam of blue light.
The ray cannon fires a blue beam, with sparks around its base.
Orko holds his arms out with a worried look in front of dark rocks.
A mossy green arch of rock glows with speckles in a dim landscape.
A dim, barren plain with distant mountains and scattered debris in front.
Pink tentacles curl near a blue rock mound with a dark opening.
Pink tentacles rise from behind a blue rock mound.
Buzz-Off leans forward with his wings out across a dim rocky plain.
Orko sits on top of the ray machine, working on it with a tool.
A teal dragon flies above a ridge as a tiny Orko floats at the right.
Orko floats with his arms spread wide over dark ground.
Orko hunches over with his hands raised to his face.
A red horned dragon crouches in front of a pale yellow moon.
A teal dragon is held behind glowing golden bars in a rocky cave.
A teal dragon coils behind golden bars beside a cracked stone pillar.
Three Darmi in white and pink robes stand on blue hover discs.
Buzz-Off, Mekaneck and He-Man stand with arms raised under a shimmering force field.
Buzz-Off, Mekaneck and He-Man are trapped inside a clear force-field dome.
A circular stadium with banked seating fades in as an overlay.
Three Darmi sit on stone seats as Webstor and Kobra Khan stand behind them.
A Darmi man in a white sash speaks with his lips parted.
He-Man, Mekaneck and Buzz-Off stand in a force-field dome beside the Darmi seats.
He-Man looks upward with a stern face inside the shimmering force field.
Three Darmi sit on stone seats as Webstor and Kobra Khan stand behind them.
He-Man stands between Mekaneck and Buzz-Off inside the force-field dome.
Kobra Khan rests a hand on a seated Darmi man's shoulder.
He-Man tilts his head back with a hard stare as light streaks past.
Mekaneck and He-Man look up together inside the force-field dome.
The Sword of Power glows in a burst of red light.
Granamyr stands with his fist at his chest against a purple sky.
Granamyr grins with his pink wing raised.
Three Darmi sit on stone seats with Webstor and Kobra Khan behind them.
Bellatron's white helmet has a black visor with glowing orange eyes.
Mekaneck and Buzz-Off stand side by side inside the force field.
He-Man crouches ready to fight as a red rocket flies past.
Bellatron stands with his fist raised in the arena.
Webstor and Kobra Khan watch with alarmed faces.
Three Darmi and Webstor watch from behind a stone wall in the stands.
Mekaneck and Buzz-Off look on inside the force field.
Red beams shoot from the eyes of Bellatron's helmet.
A Darmi man raises a finger while Kobra Khan crouches behind his seat.
Bellatron's fist holds a red disc at the edge of the frame.
He-Man lies face down on the arena floor with his sword beside him.
Bellatron holds a red disc beside a wall of flames.
Webstor and Kobra Khan stare in alarm.
Orko floats with one hand raised against a dark rock wall.
Broken rocks and rubble lie in front of a dark wall.
He-Man looks up with a hard stare as Orko floats at the left edge.
Granamyr points with one claw in front of the empty arena seats.
He-Man holds his sword beside Orko, Mekaneck and Buzz-Off.
He-Man stands with his hands on his hips in the arena.
He-Man grins with his hands on his hips.
A green diamond frame holds outline drawings of two walking figures.
He-Man and Mekaneck walk past wrecked machinery as Buzz-Off flies overhead.
A pale blue tracked vehicle carries Kobra Khan and Webstor past wrecked machinery.
Mekaneck strides past a pile of wrecked blue machinery.
Kobra Khan and Webstor sit in the open hatch of their blue vehicle.
He-Man lies on the ground in front of the wrecked machinery.
Buzz-Off carries bound Kobra Khan and Webstor as Mekaneck and He-Man look on.
Two teal dragons and Granamyr watch over the Darmi lying on the arena floor.
He-Man runs across the arena floor.
Granamyr stands with his claws clasped at his chest.
A teal dragon flies above the empty arena seats.
Teal dragons breathe fire as they fly together.
Flames stream from the mouths of several teal dragons.
He-Man stands with arms crossed beside four frightened Darmi.
He-Man looks off to the side with a serious face.
A Darmi man with a pale headband looks off with a worried expression.
Granamyr gestures as teal dragons fly around him.
The Sword of Power glows white in a burst of red light.
Orko sits on a treasure chest with his hand at his chin.
Orko floats beside a round pink flask that is spraying liquid.
Granamyr sits among the treasure with one claw raised.
He-Man stands in a blue-leaved landscape with a calm face.
A teal dragon is held behind glowing golden bars in a rocky cave.
A teal dragon is held behind glowing golden bars in a rocky cave.
He-Man smiles in a landscape of blue trees and pale sky.
Starring voice credits appear over the entrance of Castle Grayskull.
A list of voice cast names appears over Castle Grayskull.
Camera crew credits appear over Castle Grayskull.

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