FILMATION - 1983

Double Trouble

Official Synopsis

Double Trouble synopsis still

A storm cracks open a long-sealed passage inside Snake Mountain, and Skeletor and Beast Man find the Mirror of Moravad, an artifact that creates an exact opposite double of anyone placed before it. Skeletor needs someone close enough to He-Man to be trusted inside Castle Grayskull, and the answer arrives that same day: Kol Darr, an old ally of He-Man's from a past campaign against the Trelians, comes to Eternos for a reception in his honor, with his shadow-creature companion Shadow Master in tow.

After He-Man and Kol Darr help drive off sand crawlers attacking the village of Cafene, Kol Darr heads back alone and is lured into a cave by Evil-Lyn, captured, and brought before Skeletor. Skeletor unveils the Mirror of Moravad and produces an evil double of Kol Darr, meant to talk its way into Grayskull and steal the secrets of He-Man's power. The double is given magic control stones to command Kol Darr's steed Stridor and a freeze device to hide inside the royal palace.

Back at Eternos, the double asks He-Man for a single favor in return for his help against the sand crawlers: a look inside Castle Grayskull. Bound by his own word, He-Man agrees and brings him in, only for the double to vanish into the castle's secret passages alone. The Sorceress tells He-Man she cannot intervene, since Grayskull's magic protects any friend of He-Man's, real or not, leaving He-Man to search the halls himself while the double searches for the way to the power of Grayskull.

Still a captive at Snake Mountain, the real Kol Darr manages to turn the Mirror of Moravad on Skeletor himself, producing a good double of the villain. The double frees itself, warns the royal palace about the freeze device, and helps Teela and Man-At-Arms figure out that something is wrong. Meanwhile, inside Grayskull, the double of Kol Darr is tested by the castle's guardian, declares he wants the power to rule Eternia and the universe, and opens the wrong door, which exposes his true, mirrored nature just as He-Man catches up to him. Orko, who witnessed the real exchange between Skeletor and his double, finally reaches He-Man with the truth that Kol Darr was never harmed.

At Snake Mountain, the good double of Skeletor leads He-Man, Teela, and Man-At-Arms to the real Kol Darr, while causing chaos for Beast Man by issuing orders alongside the real Skeletor. Man-At-Arms settles which Skeletor is genuine by asking each to say "He-Man, I am your friend," a line the real Skeletor cannot bring himself to finish. Kol Darr is freed, the good double returns to the mirror having done its job, and the episode closes back at the palace with Orko startled by his own reflection in a new mirror in Man-At-Arms' lab.

Watch the Full Episode

Double Trouble Official upload, Masters of the Universe channel

Morals by Spoken by Man-At-Arms at the episode's close.

Man-At-Arms: "You know, sometimes we think of people as being all good or all bad. Well, we shouldn't. Very few people are all bad. It may be hard to find, but if you look for it, chances are you'll find some good in most everyone. And the best way to start is to never judge anyone by the way they look but rather by what they do. Actions speak louder than words or appearances. It's something to reflect on."

Voice Cast

John Erwin as He-Man/Prince Adam

Alan Oppenheimer as Skeletor and Man-At-Arms

Linda Gary as Teela, Evil-Lyn and the Sorceress

Lou Scheimer (credited as Erik Gunden) as Orko, Kol Darr, Beast Man and Shadow Master

Memorable Quotes

"Not you, perhaps, but what if there was another you?" -- Skeletor, unveiling the Mirror of Moravad to Kol Darr.

"It worked. Now I just hope the mirror did what it's supposed to do, and that you're a good version of Skeletor." -- Kol Darr, after turning his own captor's weapon against him.

"He-Man, I am your friend... Oh! I can't do it! And I do not look like you!" -- the real Skeletor, failing Man-At-Arms' test to tell the two apart.

heman.org Episode Review

Can a mirror be trusted to tell He-Man who his friends are? "Double Trouble" bets its whole runtime on the answer being no, and it's patient enough to let him get fooled by the same trick twice before he catches on.

The setup comes straight out of Snake Mountain's own foundations. A storm cracks open a passage Skeletor has apparently never found in all his years at Snake Mountain, and waiting inside is the Mirror of Moravad, a prop with its own warning carved into the stone above it: step in front of it and you get a double, but only your exact opposite, good flipped to evil or the other way around. It's a tidy bit of fantasy mechanics, and the script, credited to J. Michael Straczynski, wastes no time turning it into a weapon rather than a curiosity.

Kol Darr is the target, an old ally of He-Man's who barely gets through a palace reception and a sand-crawler fight before Evil-Lyn traps him in a cave. His evil double doesn't need muscle to get into Castle Grayskull, and that's the episode's sharpest idea, named out loud about a third of the way in when the double asks He-Man for a single favor and reminds him he already promised "anything." He-Man isn't beaten by force. He's beaten by his own code, the promise he's honor-bound to keep even when the person asking has every reason not to be trusted. Skeletor doesn't have to out-fight He-Man anywhere in this episode. He only has to find someone close enough that He-Man's own decency hands him the keys.

The episode's best scene turns that same idea back on Skeletor, and it's funnier for doing it with no fanfare at all. The real Kol Darr, still a captive, somehow gets the mirror turned on Skeletor himself and produces a good double of the villain, who promptly walks into Snake Mountain and spends several minutes getting Beast Man stuck between two identical masters giving contradictory orders. Beast Man's confusion plays as more than a gag: he never once suspects a trick, because taking orders from whichever Skeletor spoke last is exactly the kind of loyalty Snake Mountain has trained into him. The episode doesn't need to say that out loud. It just lets him flounder.

Where "Double Trouble" is thinnest is the exact mechanics of that turnaround. One scene shows Kol Darr bound and resigned, pretending defeat; the next has him already explaining that "it worked" and hoping the result is a good Skeletor rather than a worse one. Whatever he actually did to get the mirror aimed at his captor happens entirely off-screen, between two scenes that don't quite add up to an explanation. [1] The Orko and Shadow Master business sits even further outside the plot, a bookend of a new magic trick that never pays off and a shadow-creature sidekick who exists mainly to be the butt of a joke about a mislabeled mirror in Man-At-Arms' lab.

What holds the episode together anyway is how literally it takes its own title. Nearly every major figure gets doubled or nearly doubled: Kol Darr by Skeletor's mirror, Skeletor by his own captive's counter, even Orko by his own startled reflection in the closing scene. By the time Man-At-Arms has to tell two identical Skeletors apart by asking one of them to say "He-Man, I am your friend," the episode has made its case without needing to spell it out: a face tells you nothing, and the only double anyone should trust is the one whose actions already proved which side he's on.

[1] The gap is a real one. Kol Darr is shown captive and unarmed in one stretch of the episode and already in command of the mirror's effect by the next scene, with nothing shown in between to explain how he got access to it.

Notes of Interest

  1. The on-screen title card credits the episode to writer J. Michael Straczynski, spelled as on the card; the name is frequently misspelled "Stracynski" in other listings.
  2. The episode's title plays out almost literally: Kol Darr, Skeletor, and even Orko's own reflection in a new mirror all get doubled or startled by a double before the credits roll.
  3. Continuity: Teela calls Man-At-Arms "Father" when he arrives with the captured double (["Father, look!"]), consistent with the series' established father-daughter relationship between the two.
  4. Kol Darr's steed, Stridor, is the same winged, armored horse usually associated with He-Man himself; handing control of him to Skeletor's double via magic stones is the clearest visual cue that something about the 'ally' is wrong before the plot says so outright.
  5. Source: heman.org desk. Dialogue and moral verified against the episode's own subtitle track. Screencaps hand-selected and tagged from the source video.

Cast Appearances

Full roster →

Episode screenshots

Title card reading Double Trouble, written by J. Michael Straczynski.
Title card reading Double Trouble, written by J. Michael Straczynski.
Lightning strikes beside the dark snake-wrapped tower of Snake Mountain.
Evil-Lyn looks to the side beside a cracked stone doorway.
Evil-Lyn looks to the side beside a cracked stone doorway.
Skeletor sits on his bone throne against a dark background.
Skeletor sits on his bone throne against a dark background.
A green snake coils around the spiked tower of Snake Mountain.
Evil-Lyn and Skeletor stand together in a dark cave.
Beast Man stands with his back to the camera beside a cave wall.
Beast Man stands with his back to the camera beside a cave wall.
Skeletor looks up and to the side from beneath his hood.
Skeletor's hood is at the bottom edge of a stone slab covered in carved symbols.
Evil-Lyn looks ahead beside a snarling Beast Man.
Kol Darr rides the winged blue Stridor through a cloudy sky.
Kol Darr rides the winged blue Stridor through a cloudy sky.
Prince Adam lies back on a blue couch with his hands behind his head as Teela stands at the left.
Teela stands with her arms crossed in a palace room.
Teela stands with her arms crossed in a palace room.
Teela looks to the side in front of rows of curved brown panels.
Prince Adam runs away from the camera through a palace doorway.
A pink burst of sparkling light fills the frame.
A pink burst of sparkling light fills the frame.
He-Man holds the Sword of Power across his chest, glowing with sparks.
He-Man holds the Sword of Power across his chest, glowing with sparks.
Teela, Man-At-Arms, Orko and He-Man stand together on a pink stone terrace.
He-Man looks to the side beside a pink wall, with Orko at the right edge.
Kol Darr in a horned helmet clasps arms with He-Man.
Skeletor stands behind a red glowing dome on a pipe.
He-Man, Man-At-Arms, Teela and Kol Darr stand on a pink terrace before palace towers.
Orko floats against a pink wall while a pair of yellow eyes glows nearby.
Orko floats against a pink wall while a pair of yellow eyes glows nearby.
Orko floats at the left of He-Man, Man-At-Arms, Teela and Kol Darr.
Orko tumbles upside down holding a blue star hat and a white rabbit.
A red sand crawler rears up beside gray towers.
A red sand crawler rears up beside gray towers.
Kol Darr rides the winged blue Stridor through cloudy skies.
A red sand crawler bares its teeth with its tongue out.
A red sand crawler's snout and tusks fill the frame.
A sand crawler coils among white buildings beside a green vehicle.
Kol Darr rides Stridor with the horse's white wings spread.
A red tail ringed with white bands hangs over desert rock spires.
Kol Darr sits on Stridor with the horse's wing behind him.
Kol Darr leans forward on Stridor against a blue rock wall.
Kol Darr stands with his back to the camera at a cave mouth.
Evil-Lyn spreads her black cape wide against a blue rock wall.
Evil-Lyn stands with her cape hanging behind her against blue rock.
Skeletor and Beast Man face Kol Darr, who stands in the foreground.
Kol Darr stands with glowing white bands wrapped around his arms.
Skeletor grins with his hands held low in a dark chamber.
Two Kol Darrs face each other, one seen from behind with glowing bands on his arms.
Kol Darr speaks with his mouth open in front of a stone pillar.
Kol Darr stands with his head bowed and glowing bands around his arms.
Skeletor's clawed hand holds a cluster of golden crystals.
Skeletor holds a small device with a red glow beside a window.
Two green flying sleds carry riders across the sky.
He-Man stands with his back to us facing Kol Darr, with Teela and Man-At-Arms behind.
He-Man looks to the side with a half smile.
Teela raises a dark object to her face and looks off.
He-Man stands with his back turned beside Kol Darr on a pink terrace.
Man-At-Arms looks to the side with a stern face.
Man-At-Arms looks to the side with a stern face.
A small device glows red on a pink stone ledge beside a gold base.
Twisting green vines fill a dark blue chamber.
Twisting green vines fill a dark blue chamber.
Twisting green vines frame a window showing a planet and a moon.
Castle Grayskull's skull-shaped face rises from purple rock under a pink sky.
He-Man stands in a cave below the Sorceress's orange wing.
The Sorceress of Grayskull stands in a dark blue cave.
The Sorceress faces He-Man, who looks back at her with a serious face.
He-Man looks ahead with a stern face in a dark cave.
A small Kol Darr figure stands inside a glowing amber case in a cave.
Kol Darr stands in a wood-paneled corridor with his hands at his sides.
Skeletor stands in a dark cave with his hands low.
Kol Darr looks off to the side with his head raised.
Kol Darr stands with his arms crossed against a wood-paneled wall.
Skeletor scowls from beneath his purple hood.
Kol Darr stands beside Skeletor, who has his back to the camera.
Round shields and axes hang on arched stone walls.
He-Man looks off to the side in a blue cave.
Kol Darr leans over a stone pedestal in a blue brick hall.
Kol Darr holds up a white cylinder in a blue brick hall.
Two red glowing orbs shine in arched alcoves of a stone wall.
Man-At-Arms works at a small machine as Teela and a bald man in a blue vest watch.
Man-At-Arms and Teela look down at a small machine with a hose.
Teela looks ahead as Man-At-Arms frowns in the foreground.
A horned stone head with glowing yellow eyes rises from a mound.
Kol Darr stands with his head tilted in a dim stone hall.
Kol Darr stands with his back turned before the glowing horned head.
The horned stone head glares with glowing yellow eyes.
Kol Darr raises a clenched fist in front of a blue wall.
Kol Darr presses a hand against a door in a blue stone wall.
He-Man speaks with his mouth open in a dark blue cave.
He-Man looks ahead as Orko floats with his back to us.
Teela, Man-At-Arms and Skeletor stand in a palace doorway, with He-Man's hair at the left.
Teela glances to the side beside a staircase and a hanging monitor.
Orko clutches a blue star hat, a rabbit and other props against an orange wall.
He-Man and Skeletor ride together in a green flying sled.
Skeletor's clenched blue fist and leg fill the frame beside a stone arch.
Skeletor faces Beast Man, whose red arm fills the left side.
Skeletor stands beside Beast Man, who has his back to the camera.
Beast Man scowls with his blue-marked eyes narrowed.
Skeletor and Beast Man stand together in a dark cave arch.
Teela, He-Man and Man-At-Arms creep forward behind dark green rocks.
Teela looks ahead beside He-Man's scowling face.
Two Skeletors stand facing each other in a dark cave.
Skeletor clenches his fists with another Skeletor's hood at the left edge.
He-Man looks off beside Kol Darr's horned helmet.
He-Man looks to the side as Man-At-Arms speaks in profile.
Two Orkos stand side by side against a blue wall, one seen from behind.
Man-At-Arms stands behind two Orkos, one seen from behind.
A glowing Skeletor stands in a ring of sparkling light.
A glowing Skeletor fades as a second image overlaps him.
Two Orkos stand side by side, one seen from behind.

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