The Mutants are inside the shield and heading for the Underground City of Onnor, and Skeletor's plan is to let someone on Primus open the way for them. His target is Werban, an elder who believes the planet should seek peace with the Mutants. Skeletor lures Werban out, hands him a gift and a story, and Werban takes the key to the shield from the Vastianic Resonator and lowers it as a gesture of goodwill. The Mutants pour through. He-Man races to recover the key while Gepple's goo clogs the tunnels that lead to Onnor, and Werban finally understands what he has done. The shield goes back up, and Master Sebrian tells him that difficult lessons are still worth learning.
The closing gag has Grot struggling to carry too much, and the lesson for viewers is that it is always safer to make two trips than to overload yourself.
The mutants have a plan for Onnor, but the real story is Werban. "Attack on Onnor" is about what happens to a decent man's decency when a clever enemy gets hold of it, and the way it plays out is better than the premise suggests.
Skeletor is the one who sees it first. Listening devices pick out the elder who disagrees with Master Sebrian, and the plan that follows is simple: he doesn't need to break the shield, he needs someone to open it for him. The conversation between Skeletor and Werban is the best scene in the five, because Skeletor does most of it with a smile. He says he wants peace, he hands over a present, he asks only that Werban lower the shield, and the script lets the villain sound reasonable for far longer than the viewer expects. The effect is quietly chilling, since everything Skeletor says could be said by a sincere man.
Werban's side of it is just as well judged. He goes before the council and argues for contact, he is told no by people he respects, and he takes the key anyway. The moral weight of the episode sits here; the man who lowers the shield is a pacifist and no traitor, and the tragedy is that his best intention is the one thing the enemy needed. Werban pushes past Master Sebrian to take the key, and the scene is short enough to stay in the memory.
The rest is a rescue, and it is competent. He-Man is sent after the key, Flogg's forces invade, and the planet answers with something clever: Gepple's goo, poured into the tubes, makes the route to Onnor impassable. It is a gag with a purpose, because the thing the old scientists do best is invent, and the goo is a weapon that turns the Mutants' haste against them. The earlier garden scene, where He-Man meets Grot and fights Karatti, is a pleasing diversion that doubles as an introduction to Primus' food supply, and it is the best piece of worldbuilding in the run so far.
The flaws are small. The question of why a simple merchant should be the one to contact He-Man is a good flag for the audience, and then nobody follows it up. And the stand-off between He-Man and Skeletor over the key is staged more as a joke than a fight, with the villain asking politely for the key and the hero politely declining. It is charming; it also wastes a chance to show the stakes.
The close is the strongest part. Werban admits to He-Man that he was wrong about Skeletor, about Sebrian, about everything, and at the close he gives the key to Sebrian, who answers that difficult lessons are worth learning. It is a graceful ending for a children's show, and the ending gag with Grot and a pile of books about making two trips takes the edge off. The advice is a nice one: carry less, make two trips.
Verdict: the best episode in the opening run, and the first place where the series has a character with a real arc. Werban's mistake gives the cast something to build on, and the show is better for letting a good man be wrong.
- Edit history: As in the previous episode, the recap that opens this one begins with a shot from the finale of The Ultimate Challenge, per the He-Man wiki.
- Continuity: Skeletor and Crita meet here for the first time, and the wiki says her immediate fascination with his cunning foreshadows a later romantic angle.
- Continuity: The episode introduces Gepple's Goo, which the wiki says is used several times through the rest of the series.
- Continuity: Kayo, Vizar and Nocturna appear here for the first time outside the opening sequence, silent and without introductions, per the wiki. Nocturna was a second-wave toy in 1990, according to The Toy Collector's Guide.
- Continuity: Mara asks why she must contact Adam, a simple trader, to help find He-Man, which the wiki marks as the start of her long suspicion that Adam and He-Man are the same person.
- Behind the scenes: Grot debuts here, voiced by Garry Chalk. The wiki says the series bible gave him a backstory of being rescued from alien slavers that the show never used.
- Dubbing: Karatti's voice is mistakenly dubbed over footage of Lizorr, which the wiki says is the only time Lizorr effectively speaks in the series.
- Continuity: Werban pilots a vehicle here, the only time the series shows him doing so, per the wiki.
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