Skeletor spots a painting in a shop while searching with Flogg for recruits, learns the artist Helm is visiting Primus, and buys it, promising that He-Man and his friends will pay. On Primus, Helm gives paintings to Master Sebrian and others as thanks for their hospitality. Skeletor and Slush Head slip in aboard a trade caravan, and Skeletor's spell turns a painted dragon into a real one that breathes fire. He-Man fights it and the scientists test the pigment. Helm recognizes the dragon as his own work, the scientists find that the paint dissolves in thinner, and Quagmi Swamp particles in the pigment point to Skeletor. A safety lesson about bright clothing at night closes the story.
The closing lesson is about visibility at night: wear bright clothes, add reflective tape strips on your arms, and remember that if you cannot be seen you can hurt yourself or others.
What do you do with a gift you cannot politely refuse? Helm, a painter visiting Primus, hands out paintings to the people who have given him a roof, and the story rests on the fact that a painting offered in thanks is about the best thing a villain could ask to have carried into a friend's home.
Skeletor sees it first. He and Flogg are in a city looking for recruits for the mutant space force, one of them remarks that they have found none, and Skeletor stops at a painting in a shop. Someone calls it a simple painting, and Skeletor answers that there is nothing simple about it. He asks who painted the dragon, hears that the artist stopped there on his way to Primus for a trade mission, and buys the picture while promising that the price will be paid by He-Man and his friends. Skeletor's intent is plain before a brush touches a canvas, and the pleasure that follows is dramatic irony: Helm gives Sebrian and the others paintings, among them a lovebird and a snow leopard, someone remarks that they float in the air as if they were alive, and Gleep, asked about them, describes a pigment with a chemical interaction that allows motion.
In plain words, the story is about a gift turned against the people it was given to, and about a maker who finds that his own work is no longer his. The line that carries it comes when someone tells Helm his creations are no longer his, that they are Skeletor's, and Helm answers that he cannot destroy any more of them because they are part of him. The title asks whether the pen is mightier than the sword; the story offers a brush in the wrong hands as its answer.
The comic engine is Skeletor and Slush Head getting onto Primus. They board a trade caravan after leaning on its captain with talk of how dangerous space can be for an old ship, then wait through an inspection down among the cargo, where someone complains about the smell and someone else points out that the lieutenant insisted on checking the whole ship. Skeletor says he just loves to force people into doing things his way, which makes it plain he is enjoying himself, and the spell that brings the dragon to life, with Slush Head gasping that it is a real dragon, lands as a good villain moment.
The defence of Primus is where the writing gets more interesting. Primus's sensors catch something breathing fire, the laser cannons are said to have enough power to stop the mutant mothership, and the monster is heading for the Oasis and Master Sebrian. He-Man goes after the dragon, and the lasers are said to work only when it does not see them coming; later the sword fails, and the guess that the creatures must be able to communicate and tell each other what to defend against is a neat piece of reasoning for a children's story. The scientists find that the paint dissolves in thinner, and someone points out Quagmi Swamp particles in the pigment, which points to Skeletor.
The weakness is how quickly the human drama is handled. Someone grows suspicious of the guest and there is a line about jealousy over Mara, but both threads are dispatched by a message passed on near the end that Adam is sorry for being suspicious, so neither shapes a scene. A dragon, a caravan and a chemistry lesson in one episode leave little room for anything else.
Verdict: a clever and imaginative entry, stronger on its central idea than its follow through, built around a villain scheme that is easy to grasp the first time you hear it.
- Continuity: The He-Man wiki says this is the first appearance of Artilla, Spinwit and Tuskador, and that the later flashback episode The Galactic Guardians tells how they joined the team.
- Homage: Per the He-Man wiki, Captain Tibbar is physically similar to Plundor from the Filmation episode Quest for He-Man.
- Continuity: According to the He-Man wiki, this is one of three episodes where Skeletor and Slush Head team up and travel to Primus, the others being Sanctuary and Council of Clones.
- Continuity: The He-Man wiki lists the painter Helm, the Denebrian Art Dealer, Captain Tibbar and all four painted creatures (butterfly, dragon, love bird, snow leopard) as first and only Jetlag productions appearances.
- Toys: Tuskador is shown as a human in the cartoon, but the He-Man wiki notes that his original action figure and his Masters of the Universe Classics figure give him more alien features.
- Voice cast: Alvin Sanders voices both Flogg and Tuskador here, Ted Cole voices Slush Head and Gleep, and Don Brown voices Hydron and Gepple, per the He-Man wiki cast list.
- Behind the scenes: In the safety moral, Mara tells Tuskador to wear bright clothes when walking at night, and Flipshot then crashes a speeder into him, according to the He-Man wiki.
DISCUSSION
Join the conversation.
Comments below are mirrored on the heman.org forum. Sign in once, post anywhere.