FILMATION - 1983

Orko's Return

Official Synopsis

Orko's Return synopsis still

Beast Man and Trap Jaw have left Skeletor's service to build a fortress of their own, funded by the Amber Crystal of Millarca, an amulet they steal from Evil-Lyn. The amulet lets them bind Orko's magic entirely to their own commands: he can cast only what they order, nothing of his own choosing, and they put him to work as a captive handyman while they settle into their new territory.

At the Royal Palace, Man-At-Arms and the royal family piece together what has happened to Orko through a vision of Trap Jaw and a warning from Evil-Lyn, who recognizes her stolen amulet the moment she sees it. With Orko's own magic turned against him, He-Man and Man-At-Arms seek out the Polti, a settlement of insectoid creatures with a history against the amulet, who agree to lend a nullifier capable of shutting down its power for a short window.

Beast Man and Trap Jaw bicker their way through fortress life, Trap Jaw blaming Beast Man for the theft and Beast Man blaming Trap Jaw right back, while Orko looks for ways to bend their commands without breaking them, soaking Trap Jaw in one backfired spell along the way. Man-At-Arms fires the Polti nullifier at the fortress, and He-Man forces his way inside during the short window it buys, reclaiming the amulet and freeing Orko before Beast Man and Trap Jaw can stop him.

With his own magic back, Orko gets the last word: a mock standoff with He-Man and Man-At-Arms over who is really "holding" whom, before he vanishes for home, glad to be done playing tricks for somebody else's benefit.

Watch the Full Episode

Orko's Return Official upload, Masters of the Universe channel

Morals by Spoken by Orko, directly to camera, at the episode's close.

Orko, speaking directly to the audience: "Hi, kids. I wanted to talk to you for a moment about today's show. You saw me playing tricks on my enemies, all sorts of tricks, and it was pretty funny. But sometimes people try to play tricks on each other for fun. Well, it isn't. Lots of times, a trick can scare our friends or even hurt them. So play it safe and leave the tricks to the pros, like me!"

Voice Cast

John Erwin as He-Man/Prince Adam and Beast Man

Alan Oppenheimer as Man-At-Arms

Linda Gary as Teela, the Sorceress and Polti Queen

Lou Scheimer (credited as Erik Gunden) as Orko, King Randor, Trap Jaw and Attak Trak

Erika Scheimer as Polti warrior and Polti mother

Memorable Quotes

Beast Man, once the pair are cornered: "Well, this is another fine mess you've gotten me into." Trap Jaw: "Me? Why, it seems like it was more you that got us into this particular mess. It was your idea to steal the amulet from Evil-Lyn."

He-Man and Man-At-Arms, after Orko is freed and plays one last trick on them: "Okay, He-Man, how long can you hold him?" "What? Hold who?" "Orko." "How-How-How long?" "Just give me ten minutes."

Beast Man and Trap Jaw, staking their claim at the start: "Ah, it'll be bigger than Snake Mountain." "Good. It's about time we went into business for ourselves."

heman.org Episode Review

"Orko's Return" starts by moving its villains out from under Skeletor's roof. Beast Man and Trap Jaw have gone independent, staking a fortress of their own that Beast Man boasts will be "bigger than Snake Mountain." It is built on the Amber Crystal of Millarca, an amulet they have lifted from Evil-Lyn rather than borrowed power from their old master. It is a small change in arrangement that does real work: this is a story about what two formerly mid-level villains do with power once nobody above them is giving the orders.

What they do with it is bind Orko. The amulet does not just hold him prisoner, it rewrites how his magic works: he can only cast exactly what Beast Man and Trap Jaw command, nothing more and nothing of his own choosing. That is the episode's real subject, and it states itself plainly about a third of the way in. Beast Man orders Orko to put something "safe from the brushes," and Orko answers with a spell that is technically exactly what was asked for, and a disaster all the same. A trick only works if the person casting it controls what it means, and the amulet has taken that control away from him. Watching Orko hunt for the gap between what his captors say and what they intend is more fun than watching him simply suffer, and the episode knows it; it returns to the joke more than once rather than spending it in a single scene.

The episode's best material is the double image this sets up against Orko's own closing routine. For twenty minutes, Orko is the one having tricks played on him by people who think a command is the same thing as control. Then, free of the amulet, he turns around and plays one last trick on He-Man and Man-At-Arms themselves: a fake-out about who is "holding" whom, before he vanishes toward home with the promise he is not going back to Snake Mountain. It is a clean piece of structure. A character defined by tricks gets to be the butt of one, then the author of one, inside the same twenty-two minutes, and the direct-to-camera message about leaving tricks "to the pros" lands as something closer to earned than the show's moral tags usually manage.

Where the episode runs out of road is the detour through the Polti. He-Man and Man-At-Arms go looking for help among a settlement of insectoid creatures guarding a nullifier that can counter the amulet, and the sequence never quite justifies its own length. The Polti are not named clearly enough on screen to carry the weight the plot wants from them, and the scene of He-Man comforting a Polti hatchling plays as a pause button on the actual plot rather than a complication of it. [1] It is the one stretch where the episode seems to be filling time rather than building toward the fortress raid, and it costs the back half some of the momentum the Beast Man and Trap Jaw material built up front.

Beast Man and Trap Jaw carry their end of the episode well past the amulet gimmick. Trap Jaw grouses that stealing the amulet "was your idea," and Beast Man snaps back with a line lifted wholesale from Oliver Hardy about "another fine mess." We get two villains who are usually muscle for someone else getting a turn as a funny double act in their own right, running their own operation badly. When He-Man finally corners them and reclaims the amulet, the fight reads less like a rescue and more like a partnership collapsing under its own management, a sharper note than this show usually hits for a pair of mid-tier villains. The Polti stretch keeps "Orko's Return" from being one of the tighter entries in the season, but the amulet plot and its payoff in Orko's own closing trick are built with more care than the premise strictly needed.

[1] Wiki Grayskull's episode notes identify the species as "Polti" and the nullifier as drawn from their own history with the amulet, context the episode itself only gestures at through dialogue rather than putting on screen.

Notes of Interest

  1. Beast Man quotes the American comedy actor Oliver Hardy when he tells Trap Jaw, "Well, this is another fine mess you've gotten me into," a line Hardy used often against his comedy partner Stan Laurel in their films.
  2. Continuity: the amulet at the center of the episode, the Amber Crystal of Millarca, ties the plot to the Polti, an insectoid people with their own history against its power; writer J. Larry Carroll later reused the Millarca name for a different amulet in the Filmation series Ghostbusters, in the episode "Little Big Bat."
  3. Beast Man and Trap Jaw spend the entire episode operating independently of Skeletor, building their own fortress rather than working out of Snake Mountain, a rare stretch of the series where the two act as their own villain duo instead of Skeletor's muscle.

Cast Appearances

Full roster →

Episode screenshots

Twisted trees mark the wilderness approach to Beast Man and Trap Jaw's new fortress.
Twisted trees mark the wilderness approach to Beast Man and Trap Jaw's new fortress.
The alien crags of the new fortress rise over the landscape.
Large twisted roots arch over a red glowing ground.
Trap Jaw points a pink ray arm toward the ground while Beast Man glares at him.
Trap Jaw points a pink ray arm toward the ground while Beast Man glares at him.
A cliff rises beside a plain of glowing red cracked ground.
Beast Man grips the amber amulet on his chest beside Trap Jaw.
Beast Man grips the amber amulet on his chest beside Trap Jaw.
Beast Man holds the amber amulet up to his face as Trap Jaw looks on.
A cliff edge runs beside red cracked ground with a faint glowing ring.
Beast Man holds his amber amulet beside a scowling Trap Jaw.
Prince Adam, Teela and Man-At-Arms stand together with their hands raised.
Prince Adam, Teela and Man-At-Arms stand together with their hands raised.
Orko holds a blue top hat in one hand while Randor and Marlena watch behind him.
Orko holds a blue top hat in one hand while Randor and Marlena watch behind him.
King Randor's court reacts as a bright vision flashes before them.
Tall orange rock walls rise in the fortress corridor.
Beast Man, close up.
Beast Man and Trap Jaw walk down a corridor beside Orko inside a glass cube.
The domed pink Royal Palace stands beside a tower with a glowing ring.
The domed pink Royal Palace stands beside a tower with a glowing ring.
A glowing ring floats before the throne as Randor, Marlena, Teela, Adam and Man-At-Arms watch.
Orko appears inside a glowing orb as King Randor looks on.
Teela and Man-At-Arms look off to the side.
Teela and Man-At-Arms look off to the side.
Beast Man and Trap Jaw appear inside a glowing orb.
Beast Man and Trap Jaw wait at their fortress.
Beast Man and Trap Jaw sit on rocky thrones with the amulet on Beast Man's chest.
Beast Man sits on his throne holding the amulet in his fist.
A beam of light surrounds Orko's cube.
A rocky fortress corridor with a sliver of red cloth at its left edge.
Orko flings his arms wide above Beast Man while Trap Jaw stands behind.
Orko sits trapped inside a glass cube in the rocky corridor.
Trap Jaw and Beast Man stand side by side in the rocky fortress.
Orko stands inside a glass cube with wide yellow eyes.
A blue tracked vehicle crosses a flat green plain.
Man-At-Arms looks to the side at a control console.
Man-At-Arms looks to the side at a control console.
A towering spire of orange rock stands alone on a flat plain.
Beast Man, Trap Jaw and Orko stand close together with Orko's hand out.
Beast Man, Trap Jaw and Orko stand in a row, with Orko's hand on his hip.
Beast Man snarls with clenched teeth.
Trap Jaw glares sideways with his green face.
Beast Man glares as Trap Jaw and Orko stand behind him.
Beast Man glares sideways with Trap Jaw behind him.
Trap Jaw looks to the side with his arm cannon at the left.
Orko floats tilted with his hands dangling, in front of a rock wall.
Trap Jaw holds out one open hand.
Trap Jaw gestures toward a table of food as Orko and Beast Man look on.
A lone rock spire stands against the sky.
Prince Adam and Man-At-Arms sit inside a blue vehicle cockpit.
A blue control panel with colored buttons and switches fills the frame.
A tall orange rock tower rises from a plain under a cloudy sky.
Beast Man shouts beside Trap Jaw with the amulet hanging on his chest.
Beast Man snarls with wide eyes and bared teeth.
Sparkles scatter over a pile of brown rocks.
Sparkles scatter over a pile of brown rocks.
Prince Adam looks up as his raised hand holds the Power Sword.
He-Man grips his sword, resolute.
He-Man grips his sword, resolute.
A field catches the light near a tall orange cliff.
A towering rock face, wreathed in mist.
He-Man and Man-At-Arms confer.
The frame is solid black.
Man-At-Arms faces Beast Man, who appears in a curved viewing screen.
The Sorceress of Grayskull listens.
The Sorceress of Grayskull listens.
The Sorceress of Grayskull looks ahead in front of blue rock.
A blue insect-like Polti stands behind a curved ledge with round black eyes.
The Sorceress looks to the side with a calm face.
The Sorceress of Grayskull.
He-Man stands with his back turned between Man-At-Arms and the Sorceress's wing.
A tall orange rock wall of the fortress fills the frame.
An empty fortress corridor of orange rock with a dark purple edge.
Beast Man, Trap Jaw and Orko in the corridor.
The trio continues on.
Orko floats with a trail of sparkles at his hand against a rock wall.
The three move further into the fortress.
Orko, hands spread, protests his innocence.
Orko raises both arms with a wide-eyed look.
Purple rock outcrops frame a pale sky.
Man-At-Arms and He-Man ride in a green Wind Raider.
Beast Man stands with his fists at his sides in the corridor.
Farmland stretches below the Wind Raider.
Man-At-Arms and He-Man stand beside the Wind Raider before purple rocks.
Polti riders on striped beasts surround He-Man and Man-At-Arms with spears.
Two blue Polti stand close, one holding a spear.
Man-At-Arms and He-Man look off to the side.
Two Polti guards hold spears in front of a dark stone entrance.
A Polti creature rests in its nest.
A blue Polti elder with a small red crown rests on a golden ledge.
Man-At-Arms and He-Man look at each other.
The crowned Polti elder looks to the side with heavy-lidded eyes.
Man-At-Arms and He-Man face each other in front of a dark wall.
The crowned Polti elder leans on a golden ledge with his eyes half closed.
An empty rocky corridor with orange walls and floor tiles.
Trap Jaw stands beside Orko, who holds his hands together.
Trap Jaw looks down at Orko, who clasps his hands.
Orko holds out both hands with wide yellow eyes.
Orko floats far down a rocky corridor beside an empty glass cube.
Beast Man and Trap Jaw stand inside a glass cube as small plates fly past.
Man-At-Arms and He-Man ride in a green Wind Raider.
A yellow Polti creature scrambles over the rocks.
A Polti creature climbs toward the fortress.
Man-At-Arms sits in the cockpit of a green Wind Raider seen from below.
He-Man holds a yellow Polti close.
He-Man swings from a vine against a pale sky.
He-Man looks to the side in front of a rocky wall.
A blue Polti with a spear stands with his arm out and mouth open.
He-Man and Man-At-Arms stand side by side with firm looks.
Orko floats beside Beast Man and Trap Jaw inside a glass cube.
Beast Man, Orko and Trap Jaw stand together looking forward.
A Polti guard with a spear stands before the crowned elder, with He-Man and Man-At-Arms below.
He-Man looks to the side with a stern face.
Three blue Polti stand close together with their hands clasped.
A Polti creature, armed, beside He-Man.
The glowing He-Man logo floats in space as the mid-episode bumper.
He-Man speaks with a determined look in front of a blue wall.
White crackling energy surrounds a rock tower against a pale sky.
A blue Attak Trak with treads sits on a plain beside rocks.
Beast Man, Orko and Trap Jaw huddle together inside a glass cube.
The trio reacts as the nullifier takes hold.
He-Man and Man-At-Arms stand with their backs turned before a wall of crackling energy.
He-Man stands on rocky ground with crackling energy at the right edge.
A jagged hole opens in an orange rock wall onto a plain.
He-Man is wrapped in white tubes and grips one with his fist.
White tubes wind tightly around He-Man's chest.
Beast Man, Trap Jaw and Orko, startled.
A white cylinder pokes out of a hole in an orange rock wall.
Beast Man, Orko and Trap Jaw stand together with wide eyes.
He-Man's hand picks up the amber amulet from the floor, its black cord trailing.
He-Man clenches his fist with sparkles around it.
Orko floats against a cloudy sky with his hands raised in front of him.
He-Man confronts a furious Beast Man.
Trap Jaw looks to the side with a narrowed gaze.
He-Man, Orko, Beast Man and Trap Jaw together at the end.
Beast Man walks off through the twisted forest with Trap Jaw on his back.
The frame is solid black.
Orko faces the viewer in front of a green and purple cliff.

DISCUSSION

Join the conversation.

Comments below are mirrored on the heman.org forum. Sign in once, post anywhere.