On his home world of Trolla, Orko's Uncle Montork captures the evil wizard Azrog and his pet dragon Karg, but Azrog escapes through a magic transport beam before he can be brought to justice, splitting the beam and sending Montork off course to the castle of Azrog's partner, the witch Spydra, while Azrog and Karg continue on to the Royal Palace on Eternia.
Azrog crashes the royal banquet looking for Montork and ends up tangling with Teela and Orko instead, briefly disorienting Teela with his magic before Orko frees her and traps Azrog in a blanket. Before Teela can have him locked up, Karg grows to enormous size and the two villains blast their way out of the palace, forcing He-Man, Teela, and Orko to follow their trail to Spydra's castle in the Mystic Mountains, where Montork has already freed himself from Spydra's web.
After a brief reunion, the group watches Azrog turn on his own ally, enslaving Spydra with magic rather than sharing power with her as promised. While He-Man, Teela, and Montork hold off Karg, Orko sneaks into the castle alone hoping to impress his uncle, only to get tangled up with Spydra's wand and a jar of magic beans. Azrog corners him and, probing how much magic Orko has actually learned from Montork, casts a spell that turns his nephew against the very people trying to rescue him.
With Karg subdued and Azrog's evil version of Orko unleashed, Montork refuses to fight his nephew and instead reminds him that love is the strongest force there is, breaking Azrog's spell. Teela destroys Spydra's wand with He-Man's help, leaving Azrog with nothing. Montork prepares to take Azrog and Spydra back to Trolla for good, but not before Orko, overjoyed at his uncle's praise, triggers a magical explosion that brings Spydra's entire castle down around all three of them.
Orko: "Boy, I sure got myself in trouble today. And it all started when I fooled around with something I didn't really understand. When you're growing up, it's natural to be curious. But when you fool around with things you don't understand, it's downright dangerous! Things like electricity, pills, or berries in the forest. Play around with them, and you're playing with trouble. Handle only the things you know are safe and you'll be taking a big step toward avoiding accidents. Bye!"
John Erwin as He-Man/Prince Adam
Alan Oppenheimer as Azrog and Cringer
Linda Gary as Teela and Spydra
Lou Scheimer (credited as Erik Gunden) as Orko and Uncle Montork
"Orko, love is the most powerful force there is. We, you and I, we have that for each other. You, you're my very favorite nephew."
― Montork
"The Return of Orko's Uncle" picks up a thread Filmation had already laid down in "Orko's Favorite Uncle" and lets it pay off properly. Montork isn't a guest star dropped in for a single gag this time; he's the reason the plot exists, and Douglas Booth's script, credited plainly on the episode's own title card, treats the relationship with more care than most Orko outings bother to.
What the episode is actually about sits in plain sight once Orko sneaks off alone into Spydra's castle. He isn't ordered there, and he isn't cornered into it. He goes because his uncle just arrived, and he wants, badly, to be good at something in front of him. That impulse is what hands Azrog an opening: Orko picks up Spydra's wand unsupervised, gets himself tangled in a jar of magic beans, and by the time Azrog catches up with him the question isn't whether Orko can do magic, it's how much he's learned. Azrog weaponizes the answer into a hex that turns his own nephew against him. Wanting to impress Montork breaks the episode open. Wanting to impress him is also, eventually, what closes it back up, since it's Montork reminding Orko that "love is the most powerful force there is" that pulls him out from under Azrog's spell, not a counter-curse or a convenient wand. The uncle who shows up to protect his nephew ends up protecting him from something his own arrival helped cause. The episode never says that part out loud. It doesn't need to.
The character work holds up best in the quieter beats around that hinge. Montork binds Azrog with magic restraints around all four limbs, but then chooses to talk instead of finishing the fight, and the choice fits a character whose whole function on this show is restraint rather than force. Alan Oppenheimer's Azrog earns a real cruelty too. He uses Orko's own talent against him instead of simple muscle, a sharper villain move than the show usually bothers with for a one-off magician.
The standout scene belongs to He-Man and Teela once the castle actually comes down. Montork agrees to take Azrog and Spydra back to Trolla in a magic-proof cell, then makes the mistake of complimenting Orko one time too many, and the resulting burst of excitement levels Spydra's castle around all of them. He-Man shields Teela from the blast with his own body, then laughs about it once the dust settles. That laugh carries more character than the fight scenes around it; it lets the hero be amused rather than grim in an episode that otherwise takes its family stakes seriously.
The weak link is Karg. Azrog's pet dragon gets a size-changing gimmick and a couple of action beats hauling Teela off or squaring up against He-Man, but little reason to exist beyond giving the fights something to do while the Orko plot works itself out. He's a mechanism, not a character, and the episode is honest enough about that to shrink him back down and stuff him in a sack the moment the plot stops needing him airborne. The production side is shakier still. The wand Orko first grabs has clawed fingers wrapped around its crystal; by the time he's tangled in the beanstalk a few scenes later, those fingers have simplified into plain triangles, a change obvious enough that it survives into the episode's own closing-moment recap.
None of that undercuts the thing the episode gets right. It treats Orko's magic as something with real stakes attached to real people, not a running joke that resets by the next outing. Montork's closing promise, that he'll tell everyone back home what a fine magician his nephew has become, lands because the episode spent its runtime earning it. For a character this frequently played for comic failure, that's a rarer gift than the show usually hands him.
- Behind the scenes: Script was approved May 20, 1983, and final script revision was done May 23, 1983. Although this is the first episode produced featuring Montork, it is in fact a sequel to Orko's Favorite Uncle, referring to events from that story. The original design for Spydra had her sporting a Mohawk hairstyle.
- Storyboard artist Barry Caldwell had fun changing the symbol on He-Man's harness in his storyboards, substituting the Superman insignia, the Bat symbol, an exclamation point and a question mark.
- Continuity: The interior backgrounds of Spydra's castle were reused for Castle Fear's interiors in Search for the Past and again inside Castle Landros in Bargain with Evil. The sequence of Teela putting her hand to her mouth and giggling was first seen in Diamond Ray of Disappearance. The animation of Orko waving his arms in excitement would be seen again in Search for the VHO. Azrog's dragon, Karg, shares his name with the most prominent of the three new evil warriors featured in the live action feature.
- Animation errors and goofs: When Cringer runs out of the dining room after being frightened by thunder, the door is much too small in relation to his body. He-Man enters the Wind Raider on it's right, holding on to the controls. But in all subsequent shots, he is sitting on the left, and Teela is on the right. When Orko first picks up Spydra's wand and uses it on magic beans, it has talon like fingers sculpted around the crystal orb. The next time we see him, as he is stuck in the beanstalk, the design of the wand has been altered, the talons are now much simpler triangular shapes. This is especially noticeable during the moral segment, where both scenes are shown in order as part of a recap. Teela grabs Spydra's wand and snaps it's hilt in two. But later Orko somehow produces the intact wand from his sleeve. When Montork says "It worked, didn't it" to Teela, he turns his head but his beard remains in the same place.
- A continuation of the Trolla-Orko mythology. Douglas Booth's script, credited on the episode's own title card, uses Montork's return to develop Orko's family history without overexplaining.
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