After a live-fire practice, the Galactic Guardians learn that the flight to the games on Rintor will pass Necron, where President Pell hopes the fighter Wolk will teach them his style. Skeletor and Flogg learn of it too, and Skeletor wins Wolk over in the forest by posing as a spirit, then dropping the act once Wolk sees through him. Wolk picks the Maze of Loom as the place to meet, and Skeletor arranges with General Nifel to ambush the Guardians there. Wolk springs the trap and the Mutants seal them in, but the power of the good and the way of the magic shows them the way out. Flipshot is warned about a spray can.
Flipshot tosses a spray can into an incinerator and learns that this is a bad idea; the closing lesson tells viewers to read the labels on cans and boxes, since they explain how to use what is inside in the best and safest way.
What does it take to turn a teacher against his own pupils before the first lesson? "A Time to Leave" gives a plain answer, and it costs the Mutants no armaments at all: find a lonely man who has been laughed at, and offer him a chance to get even. Wolk, the fighter on Necron whom President Pell hopes will teach the Guardians his style before the games on Rintor, is the pivot of the half hour, and the story is smarter about him than about most of what surrounds him.
It begins with a live-fire session. The Guardians finish a round with real ammunition, Flipshot is told that a Chaos rocket would have taken him out, and the speaker adds that pretty good will not win the games. The briefing that follows sets the route: their flight path crosses Necron, where Pell is arranging the lesson, and Necron's ambassador on Primus, who wishes he could go with them, is told he has important work to do where he is, and thanks Master Sebrian for his lessons. Wolk is described as a renegade from a long line of gladiators, primitive and superstitious, and yet with a style said to be among the greatest in the galaxy.
The Mutants hear of the plan through their spies, and Skeletor sees what he can do with it. He asks General Nifel for directions to Wolk's home and for the best spot to ambush the Guardians, and is offered the Maze of Loom, while Crita reminds the general of a bargain: if she destroys Pell, she is to be made queen. Skeletor then visits Wolk dressed as the spirit of the forest, which fails at once, since Wolk himself keeps up the forest-spirit legend for the benefit of others. He sees through the costume, says he has heard how the same ruse fared with the blacksmith of Crelus, and tells Skeletor to shed the disguise so they can talk.
Put in plain words, the story is about a grudge: Wolk has been mocked all his life for being different, Skeletor answers with "tell me about it", and the pact is made over shared resentment more than over any promise. It is a modest, well-judged piece of characterisation, and the little moment where Wolk asks for a hand with the wood before they go inside has more warmth than the rest of the villainy.
Pell and Mara, meanwhile, visit Wolk in his forest and meet a giant who says he has no fight with the Mutants, does not begin fights for no reason, and needs time to think. Later, when asked why the Maze of Loom worries him, Pell calls it an ancient arena on a mountaintop, reachable only on foot, with endlessly twisting walls where finding the way out would be almost impossible. We are told the danger before we see it, and the trap that follows closes on the fear he named.
The weakness is the clutter around the trap. Flogg, Skeletor, Nifel and Crita pursue overlapping goals, the bargain about a crown is hard to place, and the rescue itself arrives in one stroke: someone asks what power is guiding them, the answer is the power of the good and the way of the magic, and the exit is found. Mara's attempt to blast a new hole in the mountain, with the worry that too much firepower could bring it down, deserved a longer scene, but a half-hour slot and a crowd of characters leave the plot little room.
The closing safety tip has Flipshot throwing a spray can into an incinerator, and viewers are told to read the labels on cans and boxes.
Verdict: a middling entry in the last run, held up by one well-drawn recruit and a maze worth the buildup.
- Continuity: The He-Man wiki says most Priman characters seen across the series appear in the farewell scene, making it the last appearance for many, most notably Sagitar.
- Continuity: Per the He-Man wiki, Wolk leaves with the Mutants at the end and never appears in the series again.
- Continuity: The He-Man wiki lists President Pell, Vice-President Etor and General Nifel as making their last Jetlag appearance here.
- Fan observation: Wikipedia's episode summary spells the trainer's name Wulk, while the He-Man wiki spells it Wolk.
- Edit history: The He-Man wiki notes a skipped effect: when Skeletor teleports out of the Maze of Loom, his staff's usual puff of smoke is missing.
- Edit history: Per the He-Man wiki, the background behind President Pell moves as he and Mara walk down the ramp of his flagship, while the one behind Mara stays still.
- Voice cast: Venus Terzo voices Mara and Crita, Garry Chalk voices He-Man and President Pell, and Michael Donovan is listed as uncredited for General Nifel, according to the He-Man wiki.
- Behind the scenes: The closing moral has Flipshot polishing his Bolajet and then tossing a spray can into an incinerator, with He-Man reminding viewers to read labels, per the He-Man wiki.
DISCUSSION
Join the conversation.
Comments below are mirrored on the heman.org forum. Sign in once, post anywhere.