NEW ADVENTURES - 1990

The Games

Official Synopsis

A blond man climbs a rope ladder toward a stadium ledge where armed mutants stand.

The Galactic Guardians review their past battles, conclude that they should do the unexpected and use their position, and set out for the games on Rintor. Spinwit, running late, answers a distress call from an asteroid that proves a Mutant lure, and three creatures set on him while the others wait for him. At the games, the first contest has each team guarding its own exit while trying to escape; the Guardians plan a surprise, but the Mutants post a man outside the hatch and win it. A second contest follows, then a final hunt for a hidden golden ring, and the Mutants end up beaten. Caz is offered pills and is told to say no.

Morals by closing safety lesson, paraphrased from the episode audio

Caz says someone offered him pills that would make him feel good, and the closing lesson is that anyone offered pills should say no, then tell their parents or someone they trust; you have the power to say no to drugs, and He-Man adds that Caz can talk it over with Drissi or with him.

heman.org Episode Review

What happens to a team that has just agreed to do the unexpected when the other side springs the unexpected first? "The Games" lets the Galactic Guardians learn that lesson the hard way, and the irony of it, that their own maxim is turned against them in the first contest, gives the half hour its shape. The opening reuses footage from an earlier story, and the talk afterward turns to a plan to tunnel under the enemy, which one Guardian likes, while Flipshot is reminded that the Mutants will not give them time out when they meet at the games.

The reviewing of past battles is the point of the opening scene: the Guardians conclude that they should do the unexpected and take advantage of position, and Flipshot is told that this matters most when it comes to the games. It plants a rule the rest of the script can test. Then comes a small comedy interlude about Spinwit, who has been delayed on an assignment in another galaxy and has lost a day repairing his gyro, and who is only just on time for the rendezvous when a mayday arrives from an asteroid.

Spinwit is the best thing in the episode. He answers the distress call because a Galactic Guardian has to, finds no ship, and is set upon by three asteroid creatures, while the Mutants who staged the call say that one less Guardian could change who wins the games. Spinwit, who talks of making repairs with his tool kit once he has lost his attackers, and who remarks that he senses a new dance craze in the making when his spinning comes in handy, turns what could have been a plain ambush into a character piece. His friends, meanwhile, assume an ion storm is blocking his signal.

In plain words, the story is about the unexpected move, which works best for whoever makes it first. The first contest sets the Guardians and Mutants in a chamber with two exits; the Guardians may leave only through the roof and the Mutants only through the floor, and each team must guard its own exit while trying to escape. He-Man plans a surprise, shooting a snare line to pull his friends toward the hatch, while Slush Head asks what the signal word is and is told by Flogg to shut up. Yet the Mutants win, because someone is posted outside the hatch, and when Flipshot cries foul he is told that the hosts did not say it was forbidden. The Guardians have been outplayed, and the script treats that fairly.

The weakness is the middle. The second contest is introduced in a few lines, the winner being the first team to get all members across, and it passes with a few remarks as the teams cross, so the sequence that should lift the tournament feels like a bridge to the finale. The final contest, a hunt for a hidden golden ring, is better, with a Guardian reasoning that if you had something important to hide you would keep it close to you, and suspecting the hosts, Roika and Maldon, of holding it.

Skeletor's blast shakes the hosts, the Mutants trade blame, and by the end the Mutants are beaten and the Guardians accept an invitation to a victory celebration.

The closing safety lesson is a serious one. Caz says he is confused, because someone offered him pills that would make him feel good, and he is told to talk it over with Drissi or the speaker, to say no, and to tell his parents or someone he trusts.

Verdict: a lively, well-paced chapter of the final run, kept aloft by Spinwit and a lesson the Guardians have to relearn on the spot.

Notes of Interest

  1. Edit history: The He-Man wiki says the opening scene reuses footage from The Sheriff of Gorn City, showing the defeat of Tri-Lock and The Ugly Bunch.
  2. Continuity: Meliac, Tri-Lock and The Ugly Bunch all appear only in that flashback here, and the He-Man wiki lists it as their last Jetlag appearance.
  3. Edit history: Per the He-Man wiki, the background cel of the Mothership bridge is missing at one point, leaving the Mutants floating over a plain purple background.
  4. Edit history: The He-Man wiki spots a continuity slip in the first challenge, where Skeletor is pulled down from the top hatch and then briefly seen standing inside it again.
  5. Behind the scenes: The closing moral has Caz offered pills and He-Man telling him to say no to drugs, according to the He-Man wiki.
  6. Voice cast: Mark Hildreth voices Caz and Ted Cole voices Slush Head and Spinwit, per the He-Man wiki cast list.
  7. Continuity: The He-Man wiki points out that Adam of Grayskull does not appear in this story, and a separate wiki page disambiguates it from the Filmation episode of the same name.

Cast Appearances

Full roster →

Episode screenshots

A crouching soldier with a rifle faces a spiky-haired figure in a rocky pit.
A crouching soldier with a rifle faces a spiky-haired figure in a rocky pit.
He-Man, seen from behind, faces a one-eyed man in a dark vest.
He-Man, seen from behind, faces a one-eyed man in a dark vest.
A green and yellow view screen fills the frame above a console with orange buttons.
A green and yellow view screen fills the frame above a console with orange buttons.
He-Man grins and raises a pointing finger in the ship's cabin.
He-Man grins and raises a pointing finger in the ship's cabin.
He-Man speaks with one hand resting on his chest strap.
He-Man speaks with lowered brows and an open mouth.
He-Man looks across the cockpit at a brown-clad pilot while two crew members sit behind.
A red-haired man in a brown vest presses a console button with a bandaged hand.
A red-haired man in a brown vest presses a console button with a bandaged hand.
He-Man speaks with a clenched fist raised beside a cockpit window.
Spinwit, in a brown helmet with a blue visor, grips the controls with a worried look.
Spinwit, in a brown helmet with a blue visor, grips the controls with a worried look.
Spinwit sits at the controls with a serious expression.
Spinwit sits at the controls with a serious expression.
A red warning light flashes on a console below a black and white streaked window.
Spinwit speaks in the cockpit, mouth open under his visor.
Spinwit appears on a cockpit screen above the crew's consoles.
He-Man holds up two fingers in the cockpit beside the red-haired man in a brown vest.
Armored figures hover over a dark purple ridge as mutants watch from the corner.
Flogg snarls with teeth bared, his face filling the frame.
Flogg snarls with teeth bared, his face filling the frame.
A gold-armored figure and a green-skinned mutant stand with their backs to the camera on a purple rise.
A fanged green-skinned mutant in a black helmet glares upward against the stars.
Spinwit looks sideways in his cockpit with his teeth clenched.
Spinwit leans over the controls with his mouth open under an orange helmet and visor.
The green-skinned mutant stands in a ship's cockpit before a starry window.
A small ship leaves a white trail across a dark rocky surface.
Two turtle-like shells rest on a dark rocky slope.
The green-skinned mutant glares with teeth bared, his black helmet shadowing his face.
Spinwit stands in front of a white spaceship on a dark asteroid.
Spinwit reaches into a hole in his ship's hull while working on repairs.
Spinwit, in a white space helmet, looks ahead with a worried expression.
Spinwit crouches in a dark cave in his white helmet.
Spinwit speaks with his mouth open, his white helmet and blue vest filling the frame.
A brown furry creature grabs Spinwit and lifts him off the ground.
Spinwit struggles in the grip of a furry brown creature as others close in.
A creature with open jaws bares its fangs beside Spinwit, who is held by another creature.
Spinwit, in his white helmet, grips a control handle in the cockpit.
He-Man scowls at something off screen, a sword hilt behind his shoulder.
A small white hover craft crosses a pale desert under a blue sky.
A hand holds a sword upright against purple light.
A blue metal ramp slants across a pale purple background.
A boy in a yellow tunic and a blonde woman in red stand tensed in a hazy dissolve.
He-Man steps out beside three companions along a catwalk with his sword drawn.
A man in a brown goggled helmet with twin shoulder guns looks ahead beside a white wing.
An orange oval pad with green ends sits on a grey-purple surface.
A glowing orange zigzag bar fills the dark frame.
A tall brown boot fills the frame beside a metal wall.
He-Man grips a ledge and glares as a masked man in red hangs upside down at right.
Two small figures tumble through a blue room.
A round dark hatch sits in a white ceiling with stairs at the side.
Flogg floats in the arena aiming a pistol as a gold-armored mutant drifts beside him.
Flogg floats in the arena aiming a pistol as a gold-armored mutant drifts beside him.
A winged-helmet pilot gestures with two fingers raised and grins.
He-Man floats near the camera as a man with shoulder guns gives a thumbs-up above him.
Flogg leaps through the air with a fist raised.
Four small figures drift at the top of a long white shaft.
He-Man and three companions cluster together, reaching for a man with a gun pack.
Slush Head floats upside down in his clear helmet beside a spotted yellow arm.
Slush Head floats upside down in his clear helmet beside a spotted yellow arm.
Flogg glares sideways with red fists clenched as a gold-armored mutant floats above.
He-Man and the Guardians drift together, holding one another in the shaft.
Tiny figures drift across a white arena floor seen from above.
A pink dome glows red as a dark claw reaches toward it.
Skeletor grins as he hangs from a rope, aiming his staff that fires a red beam.
Skeletor grins as he hangs from a rope, aiming his staff that fires a red beam.
Skeletor and other mutants crowd together inside a round hatch.
Skeletor and other mutants crowd together inside a round hatch.
He-Man floats forward with sword in hand as a masked man in teal drifts toward a round hatch.
An orange plain lies below a thin blue sky with small figures along its edge.
A purple block-shaped platform floats beneath a glowing white light over a purple sea.
Two ladders hang from a cliff top where tiny figures stand on a brown mountainside.
A dark-armored figure with a white round face plate stands in front of a blue sky.
Skeletor grips the dark-armored figure by the shoulder, mouth open in a grin.
Skeletor stands with his axe-topped staff held at his shoulder against a blue sky.
He-Man rests his chin on his arm, gripping his sword along a metal rail.
A rope bridge spans a deep ravine as figures climb a ladder on the slope.
A winged pilot, a muscled man and a masked man stand on a cliff edge above a ladder.
Flogg stands with hands on hips while Slush Head's face appears at the lower right.
He-Man looks at a winged pilot as a group of mutants watches from behind.
He-Man raises a hand beside a winged pilot, a masked man and a helmeted fighter.
He-Man rubs his chin thoughtfully, a sword hilt at his shoulder.
Purple smoke and dark debris burst outward in a cloud.
A dark armored figure with a white face plate leaps through the air beside a stone staircase.
A black hole opens in the ground as dust and fragments scatter.
He-Man looks ahead beside a helmeted fighter in a face guard, with companions behind.
A cracked dark blue wall fills the frame.
Two fighters stand before a cracked wall that breaks apart in purple puffs.
Clouds drift across a blue sky above a figure's shoulder at lower left.
Two mounds of green slime rise from a metal floor.
A winged-helmet pilot looks ahead beside a gunner in a mesh face guard.
The legs of two men in white boots stride across a metal floor.
A winged-helmet pilot clenches his fist in a faded double exposure against a blue sky.
He-Man pulls a drape of green slime away from a figure on the floor.
He-Man lifts a green slime sheet as the Guardians and two robed figures look on.
The Guardians and two robed figures stand near a puddle of green slime on the floor.
He-Man smiles with a sword hilt over his shoulder as two figures stand in the foreground.
He-Man looks down at Caz, who sits beside him with a worried face.

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