The Mutants fire the guns of Nordor through holes in Primus's shield, and Hydron's craft is crippled while a rescue attempt follows him toward the Primus Space Base. A briefing sets out a plan: He-Man, Gepple and the troops will scale the cliff on the dark side of the moon while astrosubs stage a decoy attack. Slush Head, left in charge of the guns, fires on a model of the Colossus, and Flogg learns Skeletor encouraged it. Skeletor reasons that an invasion party will now come, He-Man with it. Later He-Man sets a timer on his explosives and gives the Mutants three dollops to get clear. A closing tip urges viewers to get a good night's sleep.
Flipshot, who stayed up late watching a movie, nearly hits an asteroid, and the scene turns out to be a flight simulator. The closing lesson is to get a good night's sleep so you are at your best, and if you are tired, do not ride a bike or work with tools until you are properly rested.
What do you do when the other side is baiting you with what you want? "The Guns of Nordor" gives both camps the same weakness, which is a readiness to believe in the easy route, and then lets each side use it against the other. The Primans bait Slush Head with a ship that looks like the Colossus, and Skeletor, once Flogg has finished shouting about what happened, reasons that the Primans now believe the dark side of the moon is their way in.
The setup is brisk. The Mutants have built guns that can strike Primus with pinpoint accuracy through the holes in its shield, and the opening scene is a comic squabble in which Slush Head insists it is his turn to fire them, and the countdown runs. Soon Hydron's craft is hit, its ejection system and power are gone, and Tuskador is told to guide him toward the Primus Space Base while Flipshot stays right behind him. When an order comes to break off the rescue operation, the answer is negative, and the reply sums Flipshot up: you never could follow orders, and a good thing for you. A briefing explains that the Primans have become prisoners on their own planet because nobody can guard the holes, and sets out the plan: the starship cannot get close, a land assault will not work, and the only unguarded position is the cliff on the dark side of the moon, where nobody who has gone has returned.
In plain words, the story is about plans that succeed by arranging for the enemy to see what it already hopes to see. The decoy is the best example. Slush Head, put in charge of the guns, is nudged toward firing by Skeletor's advice and blasts what he believes is the Colossus, and he is delighted, reminding everyone that they do not call him the hero of the Quagmi Swamp for nothing. A moment later the Primans reveal that the target was a model, built to look just like the real ship, and the reload gives them time to slip past. The one who cannot resist pulling the trigger is the one who gets fooled.
Skeletor's reply is the sharper idea. Told that the Primans are heading for Nordor, he does not worry; he tells Flogg that they now think they can attack, that the starship cannot get close and so an invasion party must come to the ground, and that they will have all of them, He-Man especially. It makes the dark side less a secret than a trap, and a voice among the Primans remarking that this is too easy lands with that in mind. Gepple's bad feeling about the approach also proves right.
The finale is where the writing takes a turn I like very much. When Skeletor asks where He-Man is, He-Man answers with a pack of explosives, says he has already set the timer, and gives the Mutants three dollops to leave. Flogg wants no part of going up in flames, Skeletor insists it is a bluff, and then supplies the answer himself, a small statement of character: unlike you and me, He-Man feels there are some things more important than himself.
The weakness is the aftermath, which comes in so quickly that the cost of the mission barely registers; a question about where the charges were placed and a toast to the Galactic Guardians stand in for a conclusion, and the dark side, so much discussed, turns out to be a cliff and a Mutant welcome, with little of the dread the briefing promised. The likely reason is the half hour slot.
Verdict: a neat plot, built on two traps that nest inside each other, with a decent joke at Slush Head's expense. It leaves its spine intact: whoever believes in the easy route has already lost to someone who planned for it.
- Homage: The He-Man wiki says the title is inspired by the 1961 film The Guns of Navarone.
- Continuity: Prince Adam does not appear in this story, per the He-Man wiki.
- Behind the scenes: In the closing moral, Flipshot, who stayed up late watching a movie, nearly crashes into an asteroid, which turns out to be a Flight Simulator session with Hydron, according to the He-Man wiki.
- Continuity: Crita and Sagitar are listed by the He-Man wiki as non-speaking cameos.
- Voice cast: Ted Cole voices Slush Head, Spinwit and Staghorn here, and Don Brown voices Hydron, Gepple and Quakke, according to the He-Man wiki cast list.
- Voice cast: Scott McNeil is credited for both Flipshot and BH, and Campbell Lane for Skeletor, per the wiki cast list.
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