Skeletor lays out a plan to Flogg to take the eight planets that supply Primus one by one and starve it into surrender, and the Mutants prepare their armada. A missile with the universal sign of emergency reaches Primus from the planet Danzig, so He-Man, Flipshot and Mara set out from Leviton Space Base, since the other Galactic Guardians are away at Alpha Base III. Skeletor greets them over Danzig, and they use the Mutant mothership as a shield to reach the city. Skeletor and Staghorn plan an attack through the air tubes while a diversion strikes from above, and He-Man and Skeletor face off as the attack begins. Flipshot closes with a warning about drugs.
Flipshot is shown enjoying himself on a hoverboard, and the closing lesson is that you can have a good time without drugs: He-Man and Flipshot point out that Flipshot could not do this if he were on drugs.
Is it enough to protect your own home, or does goodness mean answering a stranger's call as well? The title phrase, the power of the good and the way of the magic, sits in the opening narration, and this episode is built to test what it costs to mean it. Primus is the target of a slow plan, yet the Galactic Guardians answer a distress signal from another planet with hardly anyone left to send.
The plan comes first, and it is a pleasure to hear it explained twice. Skeletor walks Flogg through it again because Flogg has lost the thread: Primus gets its supplies from eight surrounding planets, so the Mutants will take those planets first, starting with the one where the spies report the least resistance, and cut Primus off little by little until it surrenders. Flogg gets Primus, Skeletor finally gets He-Man, and Flogg is praised for becoming a regular take-charge kind of guy, which is flattery of the thinnest kind. The quick lunch gag, where somebody agrees that one should always attack on a full stomach, is the sort of comic business the Mutants do well.
Put in plain words, the episode is about answering distress when you are stretched thin. Master Sebrian reads the markings on the missile as the universal sign of an emergency, and when the question comes up of who is left to send, the answer is that you are looking at them, because the other Guardians are escorting scientists to Alpha Base III. Mara, who introduces herself as an ambassador from the Tri-Solar Galaxy, declines to stay home; she is a part of this galaxy too, she says, and she knows a little about the planet.
The standout is the way the heroes get in. Skeletor's pods gather above the city with their firepower on the Guardians' starship, and then the Mutant mothership turns up, which Flipshot takes for bad news and He-Man calls just what they needed. His reasoning is that Flogg will not fire if he thinks he may hit his own ship, so the Guardians slip in beside the mothership and let it escort them down to the planet. It is a small piece of problem solving that rests on the villains' own character, and it is the best idea in the half hour.
Danzig itself is thinly drawn. The people the heroes meet, Kosh among them, thank the Guardians for answering the distress signal and admit that they have no troops because they always felt the dome would protect them; the city seems to exist so that Skeletor can notice the air tubes and plan an attack from below while a diversion strikes from above. He-Man and Skeletor then face off, and Skeletor warns that He-Man has not heard the last from him, to which He-Man replies that he has, for today.
The weakness is that thinness: the rescued planet is a device rather than a place, and the climax moves quickly past details that might have made the people of Danzig matter. A 22-minute slot and a crowded cast of Mutants, Guardians and Primus supporting players is the likely reason, but the cost is that the helped are less memorable than the helpers.
What lingers is the opening idea. A people who live behind a failing barrier choose to send a skeleton crew to help someone else, and the day is carried by cleverness rather than numbers. Answering a stranger's call while stretched thin is what the title promises, and the story pays it out.
Verdict: a brisk, well-plotted adventure that turns the series catchphrase into a plot, kept lively by the mothership shield and the Mutants' bickering.
- Continuity: The He-Man wiki lists this as the final appearance of Lizorr in the Jetlag series, and its Lizorr page says he never speaks a line across the series.
- Continuity: Kosh, the Danzig leader, appears only in this episode, according to the He-Man wiki.
- Continuity: Sagitar, Spinwit and Tuskador appear as silent cameos, per the He-Man wiki.
- Behind the scenes: In the closing moral, the He-Man wiki records Flipshot enjoying a hoverboard while He-Man and Flipshot tell viewers they can have fun without drugs.
- Voice cast: Ted Cole is credited on the He-Man wiki cast list for Slush Head and Staghorn, and Alvin Sanders for Flogg.
- Fan observation: The He-Man wiki's summary of the next episode, Queen's Gambit, has He-Man repeating the title phrase about the power of the good and the way of the magic reaching across galaxies.
DISCUSSION
Join the conversation.
Comments below are mirrored on the heman.org forum. Sign in once, post anywhere.