Flogg and Skeletor launch a giant meteor from Moon Nordor at Primus, a diversion meant to keep the Galactic Guardians from helping Mara and the Mites. Crita plans to sweep across the plains with a ground army and assault Sorton while Gleanon fighters and drones draw the Mite Space Force into the sky. Mara asks He-Man for help, but he must stay for the meteor, which Captain Hydron's lasers cannot scratch. Mara spots a drone among the fighters, learns that the Gleanons have an army on the move, and flies down to call Crita's bluff, only to meet a cloaking screen. He-Man asks how he can be in two places at once, and the Sorceress makes a tunnel to carry the meteor to Mara's enemies.
He-Man tells a group of children that some people will try to make them do drugs, and that if a friend asks, the answer is no: a real friend will like you for who you are, and you have the power to say no to drugs.
Can one hero be in two places at once? "Queen's Gambit" builds its half hour on a chess-like answer: a single move that does two jobs. Flogg and Skeletor launch a giant meteor from Moon Nordor at Primus, and the point, as one of them puts it, is to stop the Guardians from helping Mara and the Mites, while on the plains outside Sorton a ground army is readied that the Mites do not expect. The meteor is the diversion and the army is the real attack, and the question the script puts to its hero is how he can answer both.
The setup is among the cleaner pieces of plotting in the run, because it is explained once and then left to play out. Someone points out that the Mites are used to fighting only one way, in the sky, which is why they will not expect a ground attack, and a wing of Gleanon fighters and drones is sent to make the Mites believe the Gleanons are throwing everything they have at them. The Mite Space Force takes the bait, and the nicest touch in the first half is a small one: Mara sees that there is no one in a fighter, understands that it is a drone, and concludes that the Gleanons have not sent their full Space Force.
Put in plain words, the episode is about the limit of one hero and how a team gets past it. Mara asks He-Man for help and he cannot give it, because the Guardians are needed on Primus in case of catastrophe; he promises her he will help somehow, and says that the power of the good and the way of the magic stretches across galaxies. Here the phrase from the opening narration is spoken as a promise rather than a slogan.
Mara carries the middle. She learns that the Gleanons have an army now, finishes one fight, and moves to intercept them before they reach Sorton, and when the plains below show nothing but rocks she decides to call Crita's bluff. Lieutenant Tassler, in the one appearance the He-Man wiki gives him, tells her it is a risk too great, and her answer is that some things are worth great risk, freedom among them. Crita, hidden by the cloaking screen, greets her with a playful line, and the trap closes.
The resolution is where the episode makes its choice. He-Man says he has the strength but cannot see how to aim the meteor at Mara's enemies, and the Sorceress answers that he is the power of the good and she is its guide: she will see that the meteor finds its target. Someone then announces that she has made a tunnel to take the meteor to Mara's enemies. The shape is satisfying, since one problem is used to solve the other, but the mechanics are a line of dialogue long, and we are asked to accept the tunnel.
Here sits the weakness, though it is the sort that a 22-minute adventure with two fronts tends to produce. The audience is given a clear question, how can he be in two places, and an answer that rests on magic whose rules we have not been shown. Fans who like a payoff to be seeded earlier may feel short-changed.
In the closing exchange the credit for leading the Mites so bravely is handed round, the Sorceress is named as the one who is always there to guide, and the last word is that whenever good is threatened she is there to guide and he will be there to be her strength. The spine is in that sentence: the hero supplies the strength, the guide supplies the way, and the person in the field supplies the nerve.
Verdict: a well-organised two-front adventure with a satisfying central idea and a convenient solution, and a good showcase for Mara and Crita.
- Continuity: Lieutenant Tassler appears only in this episode, according to the He-Man wiki.
- Behind the scenes: In the closing moral, He-Man teaches a group of children in Levitan to say no to drugs, per the He-Man wiki.
- Voice cast: Venus Terzo voices Mara, Crita and the Sorceress, and Scott McNeil voices Flipshot and BH, according to the He-Man wiki cast list.
- Continuity: Kayo, Nocturna, Sagitar, Spinwit and Vizar make silent cameos on the Guardians side, and Karatti, Slush Head and Staghorn on the Mutant side, per the He-Man wiki.
- Behind the scenes: The He-Man wiki says Crita was created by head writer Jack Olesker, who has named her among his favorite characters in the series.
- Toys: Crita never got a figure in the original toy line, and the He-Man wiki says she finally arrived as a Masters of the Universe Classics figure in 2016.
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